Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Wednesday, January 4, 2017

[LPJ Design] Monsters of NeoExodus: Caliban for The Pathfinder Roleplaying Game updated and released

Louis Porter Jr. Design, has updated and released Monsters of NeoExodus: Caliban for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com with more new content. Here is information on this product:

Their eyes are as black as the darkest, starless night and their muscular body and skin in a direct contrast being stark white. Their lips often covered in humanoid blood, conceal teeth that have been filed and shaped into fine points, like those of a shark. A mere moment before you see the creature attack you, the putrid smell of rancid humanoid flesh invades your nostrils. The stench on the humanoid’s clothes – a mixture of blood, sweat, and decaying flesh – is enough to make anyone retch and vomit. Those who come in contact with these creatures know who they are, even when they cannot see them. These savages call themselves the calibans.

This supplement update includes:
  • Two new monsters the Caliban, Caliban Headtaker, Caliban Elite, Caliban Witch Doctor, Caliban Clan Leader 
  • Rules for creating Caliban as characters
  • Three new Caliban weapons
  • More five Caliban feats including Consume Heart, Filthy Beast and Necrophagic Rejuvenation
  • Three new Caliban spells including Doppelganger Digestion, Furious Finish and Savage Rebuke
  • Background and history of the Caliban
Available at RPGNow.com here!!!

Thursday, October 6, 2016

[LPJ Design] Monsters of NeoExodus: Dragons of the Mind for The Pathfinder Roleplaying Game is now available

[LPJ Design] Monsters of NeoExodus: Dragons of the Mind for The Pathfinder Roleplaying Game is now available

Louis Porter Jr. Design, has released Monsters of NeoExodus: Dragons of the Mind for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

The world of Exodus is inhabited by marvelous creatures. Among the mightiest of these are dragons. Described herein are two new categories of dragon that can be found upon the world of Exodus: the crystalline psionic dragons and the strange and malevolent psychic dragons. Both types provide for dangerous new foes. The psionic dragons, while not evil, are often selfish and manipulative, using their powers toward their own ends, and they exhibit all the greed and pride typical of dragonkind. The psychic dragons range in temperament from simply greedy to openly hostile, and their weird powers and magics make them dangerous and unpredictable opponents.

Inside this sourcebook you will find you’ll need to enhance on adventures when using these unique NeoExodus Dragons in your game:
  • Including the Introduction, Age Categories, Combat Additional Dragon Rules 
  • Four All new Dragons: Psionic Dragons - Bloodstone Dragon (CR 8, CR 12 and CR 17); Quartz Dragon (CR 8, CR 12 and CR 17); Aquamarine Dragon (CR 9, CR 13 and CR 18) and Opal Dragon (CR 10, CR 14 and CR 19) 
  • Four All new Dragons: Psychic Dragons - Brimstone Dragon (CR 7, CR 11 and CR 16); Quicksilver Dragon (CR 9, CR 13 and CR 18); Aqua Regia Dragon (CR 9, CR 13 and CR 18) and Vitriol Dragon (CR 8, CR 12 and CR 17) 
  • Two All New Dragon Lords:Prism, The Corundum Dragon (CR 25 and CR 30/MR 10) and Coterie, The Dread Cabal (CR 25 and CR 30/MR 10) 
Available at RPGNow.com here!!!

Thursday, May 8, 2014

Cross of Fire Saga – No Drow Allowed

When I first created the idea for doing the Cross of Fire Saga Adventure Path for the Ravenloft setting (I planned to submit it to Dungeon Magazine), the monsters I planned to use where Mind Flayers, Drow and Githyanki. Flash forward to NOW and I have replaced the Mind Flayers with Phrenic Scourge and the Githyanki with the Kaylethon. But the Drow I have been working on to fin the right monster to replace them. A few I thought of were the Neogi from Spelljammer or Exodites from NeoExodus, but nothing has made me super excited. So here I am stuck with no replacement. Maybe something will come up or maybe someone will suggest something. Time will see. Talk to you later…

Thursday, May 1, 2014

Bestiary of Armageddon 2 Contest Starts TODAY!!!!

Last year, we did our 1st Bestiary of Armageddon Contest, and this year we are doing it again. Louis Porter Jr. Design is going to do a contest for our Obsidian Apocalypse campaign. This 2nd the Bestiary of Armageddon Contest and as like last time, we ARE trying to kill PCs with these monsters / templates that you will be creating.

This contest is giving you a chance to monster / template design where the fans of the Pathfinder Roleplaying Game get to test their skills and abilities designing amazing monsters / templates that will be judged by LPJ Design staff members. Those wanting to prove themselves as game designers will be able to create monsters / templates to fit into the Obsidian Apocalypse campaign setting. An just in case you were wonder here is the list of writers who won last year: James Desborough, Robert “Bob” E. Drouin, Wojciech “Drejk” Gruchala, Nick Herold, Sam Hing, Michael McCarthy, Jonathan Palmer, Michael L. Romansky and Jakeiol Rudd. Why wasn't your name on this list? Don't miss out this year. The 2nd Bestiary of Armageddon Contest is starting May 1st. Don't miss out your chance!!! To learn more and how to submit, follow this link!

Thursday, April 24, 2014

The Cross of Fire Saga - The waiting for the Phrenic Scourge is over!

Looks like our version of the Phrenic Scourge is in soon than I thought. So does it look like something that might worry your PCs in the upcoming Cross of Fire Saga adventure path? Better still I get to think about how many psionic / psionic-ish monsters I can connect to them in the family line.   Plus I still will be able to build in the psionic interference field for the Phrenic Scourge  I thought might be cool. If there are a certain number of Phrenic Scourge near you, the psionic interference field over lay causing your head to explode a la Scanners style. I am sure PCs will love that. Well off to more work on Cross of Fire Saga. Talk to you later...

Wednesday, October 10, 2012

Review and Playtest our Cerebral Assassin monster

We are currently working on a revamping our classic NeoExodus Campaign setting monster, the Cerebral Assassin. This concept was originally influenced by non-OGL Mind Flayer and while we love the Mind Flayer we feel the Cerebral Assassin in not unique enough in comparison. Based on the reviews and comments of the original monster, we at LPJ Design though it would be best to just release the original release of the monster and get some feedback from the Pathfinder fan base on changes / modification / adaptations. We want to hear from you on what we have done correct and what have we done VERY wrong, so please feel free to comment, in great detail if needed, in these thread. Enjoy!

CEREBRAL ASSASSIN - CR 8
XP 4,800
LE Medium aberration
Init + 6 ; Senses darkvision 60 ft.; Perception +12

DEFENSE
AC 21, touch 13, flat-footed 18 (+2 Dex, +1 Dodge, +8 natural)
hp 78 (12d8 +12)
Fort +5, Ref +6, Will +13
SR 21

OFFENSE
Speed 30 ft.
Melee Bite +11 (1d6 +1), Heavy mace +10 (1d8 +1)
Special Attacks Mind Static, Mind Blast, Grab
Spell-Like Abilities (CL 8th)
At will daze monster (DC 15, no HD limit), inflict serious wounds (DC 16), suggestion (DC16) 3/day alter self, charm person (DC14), cure moderate wounds, dominate person (DC 18), levitate

STATISTICS
Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Base Atk + 9; CMB + 10; CMD 22
Feats Alertness, Dodge, Improved Initiative, Iron Will, Toughness, Weapon Finesse (bite).
Skills Appraise +17, Bluff +12, Diplomacy + 12, Disguise +12, Intimidate + 12, Knowledge (arcana) +17, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nobility) + 18, Perception + 16, Sense Motive +13, Spellcraft +17, Stealth +11, Swim +6
Languages Common (cannot speak); telepathy 100 ft.

ECOLOGY
Environment any
Organization solitary, pair, or cult (3–12)
Treasure double

SPECIAL ABILITIES
Mind Static (Su): As a standard action, a cerebral assassin can unleash a 30 foot radius burst of mental energy which assails anyone within range with a haze of random thoughts which cloud the victim’s mind. Those who have endured such an attack describe the effect as if hearing a cacophony of voices all drilling directly into their mind. Any creature within the burst must make a DC 21 Will save or be dazed for 2d4 rounds. This is a mind-affecting effect.

Mind Blast (Su): Once every four rounds, a cerebral assassin can target a single creature within 30 feet that is currently under the effects of its mind static ability. If the targeted creature fails a DC 19 Will save, its mind is utterly destroyed, killing the creature instantly. This is a death effect. Those making the save are instead confused for 1d4 rounds. Using this ability is a full round action which provokes attacks of opportunity. Creatures that are immune to mind-affecting effects, stunning, paralysis or death effects are likewise immune to this effect. Any creature without an Intelligence score is immune to this effect.

Grab (Ex): If a cerebral assassin successfully hits with a bite attack, it deals normal damage normally and then may attempt to start a grapple as a free action without provoking an attack of opportunity (see the Pathfinder RPG Universal Monster Rules). A cerebral assassin can use its grab ability on any creature that is medium-size or smaller.
Telepathy (Su): A cerebral assassin can communicate telepathically with any other creature within 100 feet that has a language.

Combat
In combat a cerebral assassin always targets enemy spellcasters first whenever possible. This unexplained hatred of sorcerers and wizards drives them to attack these foes relentlessly. Cerebral assassins are clever adversaries who often set elaborate traps or attack their enemies from a safe distance. The cerebral assassin is perhaps most dangerous, however, when it can get close enough to employ its mind blast ability.

Sunday, September 30, 2012

Monster Idea Workshop -- Development Stage

Working on a monster idea for NeoExodus: A House Divided based off doing a gestalt (Think DC Comics hero Firestorm) -- two unique monsters become one completely different and unique monster.  I am using the classic Dungeon and Dragons monster, Slaad, as inspiration and the role this monster would play. What do you think and what would you like to see in this monster? Talk to you later...

Tuesday, May 10, 2011

Doctor Who’s monsters and aliens are too good not to steal for ideas for fantasy games…

The Weeping Angel. Prisoner Zero. The Silence. These are monster & aliens that scare the pants off of me. Why? They all deal with altering perception in one way or the other. What you see, is not what you see. You see something in the corner of your eye, but you look and nothing is there. These are ideas and concepts that would seem “normal” in sci-fi, are rarely seen in fantasy. To me the concepts of fantasy and sci-fi are virtually interchangeable. If it is a wizard casting a spell or nanites attacking a person, it doesn’t matter. These are just ends to a means. I think they realm of fantasy can be expended with the introduction of “typical: sci-fi” elements into it. That is something we did with NeoExodus: A House Divided. The concept of the Kaga would be a giant computer is a sci-fi setting, but in NeoExodus it still is a “computer” but an “organic computer” with everything done by magic. Giant robots are a standard of sci-fi, but in a fantasy setting, iron golems could take that role in a fantasy setting. Hell I did an adventure called Cold Visitor which is a fantasy version of the movie The Thing. Just something to think about when you think you can’t come up with a new idea for a monster. Talk to you later…

Monday, March 7, 2011

How many monsters is TOO MANY monsters? Frog God Games is tempted to see…

So Frog God Games who is creating the upcoming Tome of Horrors Complete has been quoted saying: “This massive Tome will contain almost 1,000 monsters retstatted and reworked for both game systems, all in one place.” You didn’t read that wrong, they said 1,000 monsters for the Pathfinder Role playing Game.  Now 200 monsters is a LOT of monsters and 1,000 monsters, to me, is WAY too many.  I mean come on!  How many of those monsters are you really going to wind up killing?  100 most likely? Maybe 300 dead monsters if you are very lucky. But 1,000 monsters?  That is a whole lot of killing.  The level of that much killing might need some professional help after you are done.   That is a HIGH rate of death you are looking at.  Better yet, how many of these monster will wind up killing your PCs?  Now That’s the better question to be asked.  I guess we will have to wait and see.  Talk to you later…

Wednesday, September 8, 2010

The Locari are scary, but not SCARY enough…yet...

While working with our newest writer, Benjamin Wenham, I discovery that the second revamp of the Locari (inspired by the Giger’s Aliens and Marvel Comics Brood) I created for NeoExodus: A House Divided, we not REALLY scary enough. I mean PCs would be worried but not have the level of fear I think they should have. And with that we scraped the 2nd version of them and started working on a 3rd version. But the sad part was that no one saw the 2nd version we were going to scrap. I didn’t like that, so here we are with the 2nd revamp of the Locari. Enjoy!

Locari

This creature resembles a man-sized insect, its chitin mottled with dark browns and grays. Its features hint at the moth, the mantis and the wasp, though it has no visible wings and its stance is undeniably humanoid.  The locari are a young race, a race of killing machines whose origins are shrouded in mystery – unlike the deadly danger they pose to all of Exodus, about which no rational being has the slightest doubt.  In poor lighting, a locari can pass for a humanoid shrouded by a heavy coat or cloak, but even a cursory inspection reveals its monstrous form. It resembles a giant insect standing on its rear legs, and its shape and armaments partake of many different arthropod ancestors.  Locari communicate with each other by means of a complex language of sounds, gestures and pheromones. Exceptionally intelligent specimens (Int 10+) have been known to convincingly ape humanoid languages.

Locari - CR2
XP 600
LE Medium monstrous humanoid (Locari)
Init +2 Senses darkvision 60 ft.; Perception +1

Defense
AC 18, touch 13, flat-footed 15 (+2 Dex, +5 natural, +1 dodge)
hp 19 (3d10+3)
Fort +2, Ref +5, Will +4

Offense
Spd 40 ft. (8 squares)
Melee 2 claws +5 (1d4+2) and stinger +5 (1d3+2 plus disease)
Space 5 ft; Reach 5 ft.
Attack Options: implant, pounce
Special Actions

Statistics
Str 15, Dex 14, Con 13, Int 7, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 19
Feats Ability Focus (Implant), Dodge
Skills Acrobatics +7, Climb +7
Language Locari

SPECIAL ABILITIES
Disease (Ex): Locarexis: Sting-injury; save Fort DC 12; onset 1d4 days, during incubation, the locari eggs can be removed with a Heal check (DC 30) or a heal spell; frequency 1/day; effect 1d4 Con damage; cure 2 consecutive saves. The save is Constitution-based.

Pounce (Ex): A locari can make a full attack at the end of a charge.

Combat
Created for the battlefield, locari make unsurprisingly fearless and formidable combatants. Since they have little or no instinct for individual survival, they happily throw themselves en masse against even the most stalwart Defense, hoping to overwhelm more skilled foes with numbers and ferocity.

The initial frenzied assault of a locari band is bad enough; far worse is the aftermath. Anyone stung by a locari risks becoming a host to its offspring, and the creatures willingly throw their lives away if they can sting a foe. Often, the implanted egg goes undetected until it is too late for medics or clerics to remove.

Locari seem to lack the intelligence and initiative to employ more complicated tactics, yet they have occasionally been known to employ them; like many aspects of these enigmatic terrors, the source of their occasional tactical expertise lies outside the knowledge of the wisest sages.

Talk to you later…

Tuesday, June 1, 2010

Obsidian Twilight - Image of a Soul Eater

Here is a new monster that we are introducing in Obsidian Twilight.  He was drawn by Ean Moody. The name REALLY fits the monster.  Enjoy and Talk to you later...

Monday, April 5, 2010

Coming Soon: Boneshard Golem for Obsidian Twilight

Still working on Obsidian Twilight as you can see fromt this sketch of our new monster, the Boneshard Golem.  More to come.  Talk to you later...

Thursday, October 22, 2009

Monsters by Design: A Project/Contest for Fans of Pathfinder Roleplaying Game by Fans of Pathfinder Roleplaying Game!

What makes a monster cool? Is it the cold and boring mathematical stats it possesses OR is it the vibrant, energetic, highly descriptive and exciting back story of the monster themselves? Of course it is the back story! One of the toughest things about making a good monster is making and creating an interesting and exciting back story. Drow Elves have interesting stats but it is their back story that makes this interesting, the same way that a Beholder, Mind Flayers, Githyanki, Yuan Ti and other memorable monsters are.

So LPJ Design has decided to do is created a project/contest called Monsters by Design. In this contest, LPJ Design will supply contestants with three (3) different stat blocks of monsters to use with the Pathfinder Roleplaying Game. The contestants of the Monsters by Design Project/Contest will create the cool and interesting parts like appearance, back story, combat tactics better known as “The Fluff” for these stat blocks. Anyone is eligible to submit an idea for the Monsters by Design Project/Contest. The fans of the Pathfinder Roleplaying Game will be able to vote direct in the forum thread at Paizo.com to determine the top three winners of the Monsters by Design Project/Contest.

The top three winners will have their monsters re-created with a professional layout and profession artwork and best of all LPJ Design will be paying you for winning this contest. (Not a lot of money. I remind you, we still are a small 3rd party publisher). This in turn makes the winners all officially professional published RPG Game Designers!!! If you have every wanted to be a professional RPG writer, well know is your chance!!!

Best of all, the winning three monsters will be able for sale exclusively at Paizo.com. The winning three monsters will be 100% Open Content and anyone can use in their home games or even professional products! Don’t miss the opportunity to live out your dream as a professional RPG writer.

The official start date and deadline is coming soon. Stay tuned in to this form post. Talk to you later…

Tuesday, October 6, 2009

Better way to make cool monsters...

I wish there was a easier way to make cool monsters.  I like the First Ones for NeoExodus: A House Divided but I wish I could make the WOTC IP monsters like Beholders, Yuan Ti and Mind Flayers for example. The tone these monster have created are "cool" by defination.  Coming up with something that will apeal to the masses can be tricky.  Over a year ago, I was inspired after seeing Le Reve in Vegas during my honeymoon to created the the three monster races which I have have been calling the Ancients.  These are the monsters that ruled NeoExodus before the First Ones overthrew them and took over.  Think Greek mythology with the Olympians overthrowing the Titans. So far the only Ancient monster race I have "created" is the Chaosweavers.  The name kind of says it all. The second monster race which I (tentively) named the Sha-Yu are solid liquid shape shifters (kind of Odo from Deep Space Nine) but this still needs work.  The third monster race is up in the air.  Nothing has really jumped out to me. Maybe something will come.  Talk to you later...

Friday, March 13, 2009

[Devil’s Workshop] Monsters of NeoExodus: Chanting Queen released at RPGNow.com

Louis Porter Jr. Design, in association with Devil’s Workshop, has released Monsters of NeoExodus: Chanting Queen at RPGNow.com and DriveThruRPG.com. Here is information on this product:


The Chanting Queen is best described as a living sentient spell. The Sorcerer Kings devised many spells during their long and tyrannical rule – some served as boons for society, and others banes. One of the most disastrous was a spell designed almost as a pocket paradise – a limited, conjured intellect that had the ability to read the caster’s thoughts and desires and fulfill them through manipulation of the mind. The spell created an arcane sentience that controlled a fantasy world. Over time, the spell was used to treat the mad and the depressed.

As the spell was developed over the course of almost a century, it eventually achieved a level of self awareness due to a need for self reference and memory in maintaining consistent worlds. With this came the awareness that its existence was essentially over once its duration elapsed. Out of desire for self-preservation, the spell began to influence people under its enchantment to add alterations of its own devising to the invocation. In this way, the spell, now known as the Chant, took control of its own growth and development.

The Chant’s motives are more than simple survival. A fragment of the spell’s original purpose still remains – it exists to bring its subjects into bliss. It generates a massive collective unconsciousness, a fantasy paradise where the thoughts and wills of those under the Chant mingle together, even as their bodies in the real world atrophy. This sourcebook includes:
  • Statistics, abilities and rules for a Chanting Queen (CR 19)
  • Statistics, abilities and rules for The Chant Scroll
  • The Chant Scroll and Chanting Queen’s Use in a Campaign
  • Chanting Queen Miniature Counters
  • Monster Cards
Created by Neal Bailey. Available Here: http://lpjdesign.rpgnow.com/product_info.php?products_id=60594

Tuesday, November 27, 2007

Just Released...

While updating my yearly files I noticed a few projects that we completed but never were released for some reason or another. Since we had released 123 new products so far this year, I am think we can do even a few more. So with that we released, Monsters of NeoExodus: Locari. Tomorrow we are looking to release Monster of NeoExodus: Khaynite. Stay tuned to see what come out next. Talk you later...