Showing posts with label movies. Show all posts
Showing posts with label movies. Show all posts

Monday, October 17, 2011

Tuesday, May 10, 2011

Doctor Who’s monsters and aliens are too good not to steal for ideas for fantasy games…

The Weeping Angel. Prisoner Zero. The Silence. These are monster & aliens that scare the pants off of me. Why? They all deal with altering perception in one way or the other. What you see, is not what you see. You see something in the corner of your eye, but you look and nothing is there. These are ideas and concepts that would seem “normal” in sci-fi, are rarely seen in fantasy. To me the concepts of fantasy and sci-fi are virtually interchangeable. If it is a wizard casting a spell or nanites attacking a person, it doesn’t matter. These are just ends to a means. I think they realm of fantasy can be expended with the introduction of “typical: sci-fi” elements into it. That is something we did with NeoExodus: A House Divided. The concept of the Kaga would be a giant computer is a sci-fi setting, but in NeoExodus it still is a “computer” but an “organic computer” with everything done by magic. Giant robots are a standard of sci-fi, but in a fantasy setting, iron golems could take that role in a fantasy setting. Hell I did an adventure called Cold Visitor which is a fantasy version of the movie The Thing. Just something to think about when you think you can’t come up with a new idea for a monster. Talk to you later…

Monday, February 8, 2010

The Invaders will appear in the Captain America Movie

As expected, there's a lot of big Captain America news hitting the web this weekend because director Joe Johnston is finally out talking to press. In addition to all the details we learned about the movie yesterday, over at CHUD they've confirmed with Johnston himself that The Invaders, a WWII superteam that Cap and Bucky are a part of, will be in the movie, too. In fact, "they'll be in the entire second half," Johnston told them. It was first rumored last year that The Invaders might make an appearance but now we know they're officially involved. So does that mean we might see up to "nine costumed characters" in this movie total? Read about it here!

Thursday, November 12, 2009

My online movie arguement with Rob Liefeld on twitter...

Twitter is the spawn of the devil.  And Rob Liefeld has no taste in movies.  He said Unforgiven was borring.  My god I might have to declare a fatwa against him. Talk to you later...

Friday, August 21, 2009

Obsidian Twilight: See I am actually working on it...

Just to prove to many of you that we have not stopped working on Obsidian Twilight, here is the free race that we are planning to give away BEFORE we release the PDF and core suppliment. Somehting to get you interested in what we are doing. Now I have to admit something, I said a while back that I would not be doing animal races in this setting. I totld you that I would not do it. Well I tried and tried but one race kept popping its head up. It was the werewolf. In a setting like this, they are basically standard. So I am breaking my own rule and creating werewolves (in Obsidian Twilight we call them Lykian. Hello Underworld 1, 2 &3) as a PC race. Here is what we have so far, stat wise:

  • +2 Dexterity, -2 Intelligence, -2 Charisma. A Lykian’s fundamental bestial nature causes them to suffer in both their social interaction and reasoning ability and their physical abilities are increased. (0 points - I am using the Race Creation Cookbook for balance.)
  • Medium: As Medium creatures, Lykians have no special bonuses or penalties due to their size.
  • Lykians base land speed is 30 feet.
  • Low-Light Vision: A Lykians can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. (8 points)
  • Leaping: Lykians gains a +8 racial bonus to all jump checks. Lykians are not subjects to limitations on distance for their high or long jumps and jumping through occupied squares does not provoke attacks of opportunity unless the opposition is flying. (11 points)
  • Racial Skills: A Lykian’s animalistic heritage enhances many of her physical skills giving them a +2 racial bonus on Climb and Survival checks: (8 points)
  • Vulnerability to Silver: Nauseated 1d3 rounds. (-7 points)
  • Lesser Vulnerability to Cold Iron: Sickened 1d3 rounds. (-5 points)
  • Automatic Languages: Lykian and Common. Bonus Languages: Elven, Halfling, and XXXXXX.

Now using the Race Creation Cookbook point system, I still have more than 40 points to spend to make them LA +1. So I need to add in some cool things but I am not sure here are a few ideas I have so far:

  • Diseased bite: Not the typical lycanthrope disease something a little more exotic and deadly.
  • Regeneration: Always fun with Trolls.
  • Shapechanger Subtype: Lykian are humanoids with the shapechanger subtype.
  • Trackless: Lykian can move through any type of terrain--mud, snow, dust, etc.--and leave neither footprints nor scent. Thus, tracking a Lykian is impossible by normal means.

Maybe more to come or something even crazier. Who knows. Talk to you later...