Showing posts with label Organized Play. Show all posts
Showing posts with label Organized Play. Show all posts

Sunday, December 16, 2012

NeoExodus Legacies: Cold Visitor (PFRPG) Now available at RPGNow.com


Louis Porter Jr. Design has released its next adventure in the NeoExodus Legacies Organized Play line, Cold Visitor (PFRPG). Here is information on NeoExodus Legacies: Cold Visitor (PFRPG):

When a high-ranking member of the Dominion asks for you to come and meet him, one does not make him wait. What he wants you to do appears quite simple but may require much more than a straightforward trip to Gavea. Short trips sometimes make for a long journey. Revised and Updated from the 3.5 edition and for the NeoExodus: A House Divided campaign setting and inspired by one of the greatest cult horror/monster movies of all times, players will have a field day with this Pathfinder Organized Play version.

An adventure for characters levels 3-5.

In addition, this adventure includes:
  • Buff Sheet
  • Daily Spell List
  • Initiative and Monster Cards
  • NeoExodus Combat & Initiative Tracker
Written by By Lee Hammock and Chris McCoy; Updated and Additional Material: Jean-Philipe ‘JP’ Chapleau.  Available at RPGNow: NeoExodus Legacies: Cold Visitor (PFRPG)

Wednesday, December 5, 2012

Encounter at Ramat Bridge - Play Report from Macquarie con

!!!SPOILER ALERT --- Do not read this post if you plan on playing Encounter at Ramat Bridge. This is your ONLY WARNING!!!!

This is an email that we received from Martin Blake who ran Encounter at Ramat Bridge as a Slot 0  for GMs running it at Macquarie con. Read an enjoy!

The session went very well, we played for 7.5 hours – with the first hour being a thorough introduction to Exodus and the pregen characters and then the players going through the pregens and getting to know them.  We also breaked for half-an-hour lunch, so the real playing time was 6 hours.  This was good as it allowed me to run all soft encounters as well.

The feedback was very positive, with everyone enjoying the setting and background.  The game played well, with some fun and "awesome" developments.  Afterwards, Alistair Rigg (Sydney VC) commented that this was one of, if not the best, organised play scenarios he had played!

In the end a couple of players dropped out and we ran with 3.  The group turned down the option of taking along a 4th iconic, and so went with Amne Isa Zara, Milka Bronislaw and Nose-Cutter.

I took time with the initial movement into the Protectorate and slowly gave the party the information gathered through the various knowledge checks.  Nose-cutter used his profession (soldier) skill well – getting information from the local militia about most professional units mustering at Zarynth.  Zara got some good background information from priests of the Sanguine Covenant along the way too.  Milka was good to have in the party as a native of the protectorate – and as no PC had knowledge (local) she put her regional affinity trait to good work.  Everyone agreed regional affinity is a nice touch and a good addition to NeoExodus legacies.

The PCs actually bluffed their way into Zarynth, with Zara offering her services as a healer allowing them to get past the initial road-block and spend a night in Zarynth before Captain Ilyanova asked them to leave the next day, telling them she had no need for their services.  The night in the town gave them more info and a certainty that something indeed was afoot!  

The initial investigation of the massacre at Ramat Bridge went as planned.  The magical aura of the triggered magic mouth spell fading from the body of the priest worked well and kept the PCs on their toes thinking there was a spellcaster around.

The PCs opened the arsenal, thinking they could control anything within (they rescued some protectorate uniforms).  Unfortunately, the mobile cannons attacked and the party did well to limit damage from the 2 constructs.  The final cannon was reduced to exactly 0 HP – so I ruled that it was disabled and not destroyed.  Having the machinesmith in the party allowed Milka to spend an hour repairing the mobile cannon back to full HP and I ruled that she could use a knowledge (arcana)/spellcraft check to control them just like handle-animal with a combat trained creature.

This was one of the most "awesome" moments for the party.  They loved being able to get a mobile canon on their side, and they set it to "guard" the approach to the fort while they settled down for the night.
They had some good role-playing with the arrival of Calvill Emereth – not wholly trusting him, but taking him into the ruins for the night anyway.
Although the party set watches, they were all surprised/rudely awakened when the mobile cannon went off with a massive explosion as the first P'Tan levee got within the 60 foot range of the cannon's darkvision.  The first wave went pretty quickly, with the cannon doing a lot of the damage.

Imagine their surprise when the second wave has a rust monster!  Guess what he concentrated on? This wave was a lot more challenging and managed to get into melee with the cannon and manage to destroy the canon but deal little damage to the rest of the party.

The third wave was a different matter.  They initially took on the challenge of Ayayah, but nose-cutter threw a javelin at her and she went a bit nuts on him – with the Scythians rapidly crossing the bridge to join in.

The party really struggled with Ayayah – and I even completely forgot about here barbed defence and even after a couple of rounds I forgot about her DR too.  Even so they struggled to do damage to her and she kept putting nose-cutter down with deadly flurry-of-blows which kept Zara the cleric constantly on heal patrol.  The encounter lasted well over an hour, with Ayayah being the remaining enemy and the PCs being unable to defeat her – she ended up knocking all of the PCs unconscious, and I couldn't think of a good reason why they wouldn't kill them off.  So – a TPK in the first NeoExodus Legacies game in Australia!

It was actually a fitting end to the scenario – and the players all enjoyed it immensely.  They liked the Epilogue – it made them hungry for the next adventure.  I think having an epilogue like this is a really nice touch and helps to keep people interested and wanting to play more – please use these in the future too! So, all-in-all a very positive and encouraging for outing for Legacies down-under. 

Thanks for the report on the first international NeoExodus Legacies event and which looks like it will not be the last.  Talk to you later...

Sunday, December 2, 2012

[LPJ Design] New Organized Play NeoExodus Legacies Adventure The Shashenka Incident coming soon

We just got the NeoExodus Legacies adventure, Shashenka Incident written by Jonathan McAnulty (Rite Publishing super star writer of Coliseum Morpheuon and the upcoming Kaiden) in from the editor and it is moving on to layout. Pathfinder Society and other Organized Play fans expect to see this organized play adventure on sale sometime this month at RPGNow.com and Paizo.com. Here is the write-up of this adventure:

The small village of Sashenka finds itself in the path of an oncoming whirlwind. An invasion of a nearby country and a somewhat strategic location at the juncture of the Kyan and Abaddon Rivers made this community into a hotbed of intrigue. One particularly troublesome group is seeking to exploit the tensions and foment a greater war. An adventure for characters levels 5. This adventure follows elements of Encounter at Ramat Bridge.

Friday, November 2, 2012

[LPJ Design] Organized Play NeoExodus Legacies: Campaign Setting (PFRPG) Now available


Louis Porter Jr. Design has released its sourcebook for their NeoExodus Organized Play line, NeoExodus Legacies: Campaign Setting (PFRPG). Here is information on NeoExodus Legacies: Campaign Setting (PFRPG):

NeoExodus is a world wracked by war and intrigue for centuries after the population broke the yoke of the First Ones. For the past 2,000 years, the nations of Exodus have fought each other. NeoExodus is a world where exploration, politics, and adventure go hand in hand. Choose your allies carefully. You may need to call upon them, as they will call upon you. Be equally careful choosing your enemies – for the same reasons! The world of Exodus needs heroes…

Designed for organized play, NeoExodus Legacies aims to put your characters in the thick of the action, giving you the power to shape the world and influence events. What your character does matters and influences the world and the campaign. A number of special interactive adventures give your character opportunities to interact and influence both NPCs and events alike. NPCs in NeoExodus are not static. Through narratives, campaign updates and the adventures themselves, NPCs and the plot change beyond the current adventure. How your character reacts to them is up to you.

This document introduces the rules on how you may play in the worldwide campaign NeoExodus Legacies, set in the world of Exodus. It contains what you need to create characters and information on how to be a game master of NeoExodus events. It also details the unique aspects of the campaign.

In addition, this sourcebook includes:
  • Campaign Basics & History of the World
  • Character Creation
  • Patrons
  • Rules of Organized Play
  • Game Master and Dealing with the Scenarios
  • Purchasing Equipment
  • The Legacy Records
  • Additional Resource for NeoExodus Legacies
  • Come in two version: Standard for print out; and Lite for mobile devices and tablets.
Written by D’Anne Nelson, JP Chapleau, Linda Weygant-Robison with Louis Porter Jr. Available at RPGNow!

Friday, October 5, 2012

[LPJ Design] Organized Play NeoExodus Legacies: Encounter at Ramat Bridge (PFRPG) Adventure Now available


Louis Porter Jr. Design has released its first adventure in the NeoExodus Legacies Organized Play line, Encounter at Ramat Bridge (PFRPG). Here is information on NeoExodus Legacies: Encounter at Ramat Bridge (PFRPG):

Things are brewing along the Abaddon River. The armed forces of the Arman Protectorate are preparing something. Across the river, the Janus Horde is on the move and their raids are growing more and more frequent. A powerful Imperial senator needs to know what is going on and, with any luck, stop the situation from escalating.  An adventure for 3rd-level characters.

In addition, this adventure includes:
  • Buff Sheet
  • Daily Spell List
  • Initiative and Monster Cards
  • NeoExodus Combat & Initiative Tracker
Written by Jean-Philipe ‘JP’ Chapleau. Available at Paizo!

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Sunday, March 4, 2012

Official Call of Duty ELITE Trailer and what you can learn to build your own Organized Play set up

JP and I talk a lot about how we see the future of NeoExodus and how we would build a organized play into this setting. I always like to look at other industry and see how they are doing something that we can and tot he table top RPG experience. This trailer for Call of Duty Elite is a great way to look how you could do the marketing on an organized play set up. This is a great trailer not just because it is funny, but it gets you excited about playing the game bet yet they tell you WHY you should join and give them $50 to join up with them. Just something smart to think about next time you are planning to some marketing on a project. Hope this helps. Talk to you later.