Fortuneteller (General)
You can occasionally see the future through a divinatory focus, such as a deck of sacred cards, a bag of fortelling runes or a crystal ball.
Prerequisite: Knowledge (arcana) 4 ranks, INT 13+, WIS 13+
Benefit: With a short 3-5 minute ritual, you may attempt to see the future. Doing so requires you to have some form of divinatory focus, such as a set of Tarot cards, divinatory sticks, coins, runes, sacrificial offerings like tea or animal entrails or any more exotic method you can dream up.
You make a DC 20 Knowledge (arcana) check, and if this check is successful, you receive a short message from the gamemaster, no more than 10 words long predicting upcoming events. This message may be cryptic, incomplete or enciphered in whatever manner the gamemaster can devise, but you should have a fair chance to figure it out, with some effort.
If you succeed at a DC 25 Knowledge (arcana) check, you know the next non-unique monster and its challenge rating the game master plans for you or your allies to encounter. Note that based on your actions or in-action, this information may become useless.
Finally, if you succeed at a DC 30 Knowledge (arcana) check, the game master will tell you the Challenge Rating of the next non-unique encounter you or your allies will face. You can then populate the encounter with any combination of creatures to meet the required challenge rating, possibly allowing you to play to your character’s strengths and simulate the tactical advantages such foresight provides.
Prerequisite: Knowledge (arcana) 4 ranks, INT 13+, WIS 13+
Benefit: With a short 3-5 minute ritual, you may attempt to see the future. Doing so requires you to have some form of divinatory focus, such as a set of Tarot cards, divinatory sticks, coins, runes, sacrificial offerings like tea or animal entrails or any more exotic method you can dream up.
You make a DC 20 Knowledge (arcana) check, and if this check is successful, you receive a short message from the gamemaster, no more than 10 words long predicting upcoming events. This message may be cryptic, incomplete or enciphered in whatever manner the gamemaster can devise, but you should have a fair chance to figure it out, with some effort.
If you succeed at a DC 25 Knowledge (arcana) check, you know the next non-unique monster and its challenge rating the game master plans for you or your allies to encounter. Note that based on your actions or in-action, this information may become useless.
Finally, if you succeed at a DC 30 Knowledge (arcana) check, the game master will tell you the Challenge Rating of the next non-unique encounter you or your allies will face. You can then populate the encounter with any combination of creatures to meet the required challenge rating, possibly allowing you to play to your character’s strengths and simulate the tactical advantages such foresight provides.
Cold Reading (General)
You are more adept at reading others fortunes, often by picking up subtle clues in their behavior that provide you with insight to their past, and thus, their probable future.
Prerequisites: Fortuneteller, Sense Motive 4 ranks
Prerequisites: Fortuneteller, Sense Motive 4 ranks
Benefit: When reading a fortune to benefit another character, you may add ½ your ranks in Sense Motive as an insight bonus on the Knowledge (arcana) check.
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