Tuesday, November 23, 2010

Cast a Spell Tuesday - Modify Symbol, Misleading Map, Symbolic Defense & Symbolic Defense, Greater

Modify Symbol
School transmutation Level bard 0, sorcerer/wizard 0
Casting Time 1 standard action
Component V, S  
Range touch  
Duration
permanent
Saving Throw FORT Negates (object) Spell Resistance no

When this spell is cast, the caster touches a symbol to be changed, which can be a knight’s tabard, the brand or tattoo worn by a man or a beast, a maker’s mark on a tool, the seal on a contract, the crest on a shop’s sign or any similar non-verbal symbol. The symbol alters color and pattern to become any other symbol you can imagine, and appears in a similar style and media to the original symbol. For the purpose of detecting a forgery, the altered symbol is considered to have a Linguistics check result equal to 10 + your caster level. This spell cannot effect magical symbols, such as arcane mark or any of the Symbol spells.

Misleading Map
School transmutation Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Component V, S, M (a quill pen made from the feather of an exotic or supernatural avian)
Range Touch
Duration
Permanent
Saving Throw FORT Negates (object) Spell Resistance No

When this spell is cast, the map being touched is magically altered. Hundreds of tiny errors appear that will mislead anyone following the map, often fatally. All Survival checks made by someone consulting the map suffer a -10 penalty. Parties following the misleading map have their chance of a random encounter increased by +25% while following a course plotted on the misleading map. For the purpose of detecting a forgery, the altered map is considered to have a Linguistics check result equal to 10 + your caster level.

Symbolic Defense
School abjuration Level sorcerer/wizard 5
Casting Time 1 standard action
Component V, S, M  (scraps of burnt parchment and dried ink)
Range Personal          
Duration
1 minute / level
Saving Throw WILL Negates (harmless) Spell Resistance no

While this protective ward is active, the caster receives a +10 bonus on saving throws made to resist the effects of any Symbol spell (symbol of pain, ect) or any other spell that acts by a magical rune or sigil, such as Explosive Runes, Sepia Snake Sigil or the like.

Symbolic Defense, Greater
School abjuration Level sorcerer/wizard 7
Casting Time 1 standard action
Component V, S, M  (scraps of burnt parchment and dried ink)
Range Personal          
Duration
1 minute / level
Saving Throw WILL Negates (harmless) Spell Resistance no

While this protective ward is active, the caster becomes immune to the harmful effects of any Symbol spell (symbol of pain, ect) or any other spell that acts by a magical rune or sigil, such as Explosive Runes, Sepia Snake Sigil or the like.