Tuesday, October 19, 2010

Cast a Spell Tuesday - Lightning Armor & Move Mountains

Lightning Armor
School evocation Level sorcerer/wizard 2, Weather domain 2
Casting Time 1 standard action
Component V, S 
Range self or touch               
Duration 1 minute/ level
Saving Throw REF half 
Spell Resistance yes

When this spell is cast, thunder rolls loudly for several seconds, and brilliant white lightning is ripped down from the heavens and sheathes the recipient in an aura of crackling white and blue electricity, which takes a form vaguely like a suit of plate armor. For the duration of the spell, the recipient receives a +4 deflection bonus to Armor Class, and is immune to electrical damage. Anyone striking the lightning armor with a melee attack suffers 2d8 points of electrical damage (REF half).

Unlike mundane armor, the lightning armor has no arcane failure chance, armor check penalty or speed reduction.

Move Mountains
School transmutation Level cleric 2, sorcerer/wizard 2
Casting Time 1 standard action
Component V, S, M  (a handful of stinging nettles)
Range touch                   
Duration 1 minute/ level (D)
Saving Throw FORT negates (harmless) 
Spell Resistance yes (harmless)

When this spell is cast, the recipient feels a surge of energy rush through their blood; their muscles seem to vibrate with stored potential, and their heart beats a tarantella. For the duration of the spell the recipient receives a +20 enhancement bonus to their STR score for the purpose of lifting and carrying limits only. Despite what the spell’s name implies, most characters won’t be able to move mountains… but they can probably heft boulders the size of small houses.