Wednesday, June 15, 2011

Just because it has a stat block doesn’t mean I want you to kill it…doesn’t it?

On the phone with creative consultant JP (JP loves his new title at LPJ Design) and I wanted to give the NPCs stat blocks and he suggested we shouldn’t because then people would try to kill them. Now this isn’t the first time that I hear this from JP and other gamers. So I started wondering, does stat blocks mean this is something to kill? I don’t feel that way, but apparently I am in the minority on this though process. I think of something with a stat block as just “something with a stat block” not the next victim in combat. While I don’t know people who are always looking to test themselves against what every combat challenge that might come up, some time I just like to stat things to prove to you how powerful they are above you. The Enemies of NeoExodus: Folding Circle was created with the concept that you can meet these NPCs over the life of a campaign that runs from 1st level to 20th and they will always be a change for you. The “repetitive villain concept” is one of those things that can make a campaign truly epic. Hell, comic books had done this for all the major villains from Doctor Doom to the Joker to Magneto to Darkseid. The more they come back, the more dangerous they become. I personally like that effect. So I want get the readers on this blog’s opinion on this: Just because it has a stat block doesn’t mean I want you to kill it…doesn’t it? Thank to you later…