Thursday, May 19, 2011

Ultimate Magic's effect on the LPJ Design release of Enemies of NeoExodus: Crimson Hand

I asked this at Paizo's blog and on my facebook page, so I had to ask it here: With the release of Ultimate Magic, we are wondering should we take a project (set to release next month) back to the development stage due to all the cool things we saw in UM we could add to this project. What do you think?


2 comments:

  1. Well, as the first book of the enemies-line has been my favorite LPJr-book so far, I'll suggest that whatever gestation-period the book needs, it should get. The ideas tend to be awesome. And if this installment can benefit from the smokin' new Ultimate Magic, all the better. As long as quality doesn't suffer, I'd cast my vote for redesign & including the new material! I'm looking forward to either incarnation!

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  2. I am not a fan of splat books or incremental change or increases in abilities to a game system. When White Haired Man creates an adventure we use only core rules so that it is the most compatible with a game system. This allows GM's full control over their world. At the same time our work provides a hook laden quality adventure that leads to many memorable and enjoyable hours of game play.

    In short, I don't recommend spoiling the beauty of the core rules with ancillary products. It will make it unusable for those of us who eschew such additional material.

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