School necromancy Level sorcerer/wizard 6
Casting Time 1 standard action
Component V, S, M
Range Medium (100 ft + 10 ft/level)
Duration 1 round/ level
Duration 1 round/ level
Saving Throw WILL negates, see text Spell Resistance yes
With a shouted invocation and an outstretched hand, you blast out cloying crimson and violet bands of mystic force that cocoon an adversary and sap its life and will. Each round your opponent spends in the all concealing cocoon seems like an eternity, as they are tormented by hallucinations of past losses and agonizing weakness as the magic leeches their soul through their pores.
A target cocooned by Cruel Mummification is paralyzed for a minimum of one round, without offering a save upon the first round. On the second round, and on each additional round until the spell’s duration ends, the target may attempt a WILL Save to break free. Until the victim breaks free, he or she suffers 1 point each of temporary WIS and CON damage.
A target slain by cruel mummification returns to life as a zombie under your control. This undead wretch serves you loyally for a number of rounds equal to your level, before crumbling to dust and biological excreta.
Luck of Heroes
School enchantment Level cleric 3, sorcerer/wizard 4
Casting Time 1 standard action
Component V, S, M
Range self or touch
Duration 1 minute/ level (D)
Duration 1 minute/ level (D)
Saving Throw FORT Negates (harmless) Spell Resistance yes (harmless)
While affected by this spell, the target seems to glow with an inner light and his muscles are swollen, as if by hard labor or the rush of battle. For the duration of the spell, anytime the target is struck by a critical threat, his opponent rolls 2d20 for the critical confirmation roll and takes the worse of the two results.
No comments:
Post a Comment