Here are two OGL feats and a spell that I found that I think I am going to use in NeoExodus. What do you think about them? Let me know.
Spirit Aura [General]
The character gains a stronger influence over the spirit world.
Prerequisite: Spirit Sight.
Benefit: The character is able to more potently affect spirit creatures (ethereal, incorporeal and fey.) She receives a +2 attack bonus against them in combat and a +2 saving throw bonus to resist their powers and magic.
Spirit Sight [General]
The character can see invisible or obfuscated spirits.
Benefit: By concentrating on the world around her, the character may see on creatures others normally cannot, namely the ghostly and spiritual creatures. The character must make a Concentration skill check (DC 10 + the creature’s HD) to notice them. This feat only works for the following physical states and creatures: ethereal, incorporeal and fey.
Level: Drd 6, Sor/Wiz 5, Water 6
Components: V, S, M/DF
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Area: 30 ft. wide, 200 ft. in length
Saving Throw: Reflex
Spell Resistance: Yes
The ground cracks open and a torrential flood of water rushes in the direction the spellcaster specifies, causing 5d6 points of damage to any creature in its path. If the creature fails to make his Reflex save he is swept off his feet, tumbling 10d10 feet down the flood path and suffering an additional 5d6 points of damage.
Arcane Material Component: Bones of an animal found in a dry riverbed.