Foul Blood (General)
By a quirk of birth or fate, your flesh and blood is dangerous and foul tasting. Not being palatable to most monsters is a fine trait for an adventurer to have.
Benefit: Anytime you are successfully hit by a creature’s natural bite or swallow hole attack the attacking creature must succeed at a FORT Save (DC 12 + your CON modifier) or be poisoned. Your natural poison lasts for upto 6 rounds and inflicts 1d4 DEX damage per round. Your blood and flesh cannot be harvested or preserved to make poison.
You relish nothing better than an honorable struggle against a foe you are not sure you can best. You have been honored with the appellation “Lionheart” symbolizing your courage and willingness to take on hopeless battles in the name of honor and duty.
Prerequisites: Base Attack Bonus +5, Toughness, any good alignment
Benefit: When battling any non-good enemy or group of enemies whose Challenge Rating is more than 4 greater than your total character level, your senses are sharpened and your will is strengthened. You roll 2d20 when confirming critical hits, and take the better of the two rolls. Additionally, you receive a +2 morale bonus on WILL Saves.
You receive a +2 bonus on Intimidate checks made against sentient non-good characters who are aware of your name and your deeds. This bonus applies at all times, not just when confronting a superior threat.