Tuesday, November 30, 2010

Cast a Spell Tuesday - Curse of Common Cowardice, Strength Vanishes and Strength Vanishes (Mass)

Curse of Common Cowardice
School necromancy Level cleric 9, sorcerer/wizard 9
Casting Time 1 standard action
Component V, S, M  (rusty iron nails from a demolished barn)
Range touch                   
Duration permanent
Saving Throw WILL Partial Spell Resistance Yes

When this spell is cast, years of training and experience are wiped away, and the character’s body and soul are partially replaced with a less adventurous, failed duplicate from a parallel reality.

When this spell is cast, the target’s PC class levels are removed. The character is effectively rebuilt from level one, gaining a Commoner NPC level for every PC level lost, gaining Commoner Hit Dice, BAB, saves. The character’s skills and feats are reduced to an average commoner’s. If the character has a familiar, mount or animal companion, it becomes a non-magical, ordinary animal of its kind, losing all special abilities and enhancements gained.

If the character succeeds on a WILL Save, his class abilities are not affected, but the character instead suffers two permanent negative levels.

Strength Vanishes
School
necromancy     Level druid 6, cleric 5, sorcerer/wizard 6
Casting Time 1 standard action
Component V, S
Range touch                   
Duration 1 round/ level (D)
Saving Throw WILL Partial Spell Resistance End

The flesh of your hands turns to black glass, revealing the bones beneath. When you touch the target, for a second, his skin seems to turn to smoke where the touch lands. Beneath the flesh, for just a second, you can see muscle wither and bone crack.

A target affected by this spell has their Base Attack Bonus turned to a penalty to the duration of the spell. A target with a base attack bonus of +10 would suffer a -10 on all attack rolls, and Combat Maneuver checks for the duration of the effect. Targets who make their WILL Save have their BAB set to +0 for the duration of the effect, but do not suffer a further penalty on their attack rolls and Combat Maneuver checks.

Strength Vanishes (Mass)
School
necromancy     Level druid 8, cleric 7, sorcerer/wizard 8
Casting Time 1 standard action
Component V, S
Range close (25 ft + 5 ft/level)
Area  all targets in a 30 ft radius                   
Duration 1 round/ level (D)
Saving Throw WILL Partial Spell Resistance Yes

This spell functions as Strength Vanishes but affects all targets in a 30 ft radius.