Thursday, October 21, 2010

Deadly Trap Thursday - Petrifaction & Punishment and Choker Sludge Trap

Petrifaction & Punishment Trap (CR 13)
This complex magical trap is designed not only to forever entomb the original victim, but to wreak havoc on his friends and allies when they try to save their unlucky comrade.
Type: magical trap
Perception: DC 30
Disable Device:
DC 25  
Trigger: proximity (alarm)
Duration:
Instant
Reset:
None
Effects: This magical trap has two equally mean-spirited stages.
Initial effect: Target is petrified as per the flesh to stone spell (FORT DC 19 negates)
Secondary effect: When any creature attempts to free the petrified target by applying a stone to flesh spell, dispel magic or similar effect, an arcane bomb within the original petrified target detonates. Multiple Targets (all targets within a 30 ft radius), Petrifaction (FORT DC negates 19).

Choker Sludge Trap (CR 5)
This cruel mechanical trap involves a cleverly concealed launcher and a jar of viscous, instantly hardening alchemical tar and plaster. Anyone unlucky enough to trigger this trap gets a bucket full of frothy grey sludge to the face. It’s a comical sight… until the victim’s allies realize their friend can’t see, hear or breathe beneath the quickly hardening slime!
Type: mechanical trap
Perception: DC 25
Disable Device:
DC 20  
Trigger: touch (tripwire or trigger square)
Duration:
Instant
Reset:
manual
Effects: Target is blinded, deafened and begins to suffocate (see Pathfinder RPG page 445). (REF DC 22 negates). The choker sludge hardens instantly and has Hardness 5 and 15 Hit Points; the character trapped inside takes half damage from any attack directed at the choker sludge. 

2 comments:

  1. Hummm...
    First off, the Weeping Angels are what drew me into Dr Who and one of the monsters that literally scare the be-jeebus out of me. Now I can't blink today...
    Don't you know that the image of an Angel IS an Angel??? That's like super to put on a site like this.

    Second, the Perception & Disable device for that trap are WAY too low. It should be AT LEAST 31/31 (25+spell level (6)). The spell effect of the bomb is about the equivalent of an 8th level spell... so I would boost the DCs to 33.
    Although it is not specifically mentioned, does the bomb destroy the original target?

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  2. The Weeping Angel is the GREATEST monster I have ever seen!!! I plan to place them in NeoExodus or at least the Quantum locking concept. That is TOO COOL!!!!!

    I have turned this website into the ultimate trap. HAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!

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