This is something that I use when I want to make traps on the fly. It originally came from Penumbra Seven Strongholds. Just thought it was something you can use in your home games! Talk to you later.
Quick & Dirty Trap Generator
To make up a trap on the fly, roll on the following charts and assign the skill checks listed below. Each trap requires a DC 25 Perception check to spot, can be avoided on a DC 20 Reflex save, and can be knocked out with a DC 20 Disable Device check.
ROLL 1D6 TYPE OF DAMAGE
1 - Fire Blast
2 - Cold Blast
3 - Electricity
4 - Acid Spray
5 - Shower of Darts/Needles
6 - Spear or Scythe
ROLL 1D8 TRAP DAMAGE
1 - 1d4
2 - 1d6
3 - 2d6
4 - 3d6
5 - 4d6
6 - 5d6
7 - 6d6
8 - 9d6
Remember that Challenge Ratings are based on the damage dealt; assign +1 CR for every 2d6 points of damage the trap deals.
Section 15
Open game content from Seven Strongholds Copyright 2002, Trident Inc. d/b/a Atlas Games; author Robin D. Laws
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