Showing posts with label iconics. Show all posts
Showing posts with label iconics. Show all posts

Friday, April 29, 2016

The last iconic for NeoExodus (Rough draft)

So here is the (rough draft of the) last iconic for the NeoExodus Campaign setting book. This is the iconic summoner with his eidolon based off and inspired by Igoo, the stone ape, from the AMAZINGLY fun cartoon series, The Herculoids.  What do you think? Talk to you later!



Monday, April 25, 2016

Saturday, March 12, 2016

Rough draft of newest NeoEoxdus Iconics - Shani Bennu

One of our newest artist, Zefanya Maega, just sent us our latest rough draft to our newest NeoExodus iconic Spiritualist, Shani Bennu. We based the visual concept of Shani off of a picture of Satine Phoenix that I thought was an amazing image. As always, I wanted to throw in an exotic look that you would not find in typical European fantasy setting, so I when with an Egyptian influence. And with that, Zefanya can up with this rough image which looks amazing! I am really happy with what I saw and giving him so much freedom to surprise me. What do you all think? Talk to you later...

Wednesday, January 6, 2016

NeoExodus Legendary Tales - Grit for Hire Part 4 Written by Erik Scott de Bie

Waking, Freja coughed out filthy water. She lay on cold stone, soaked to the bone, her lower half submerged in a pool of icy water. Outside of a thin gleam trickling down through the waterfall, the darkness seemed absolute. Targa and Gryn had carried the light, and she didn’t have her pack.

Distantly, over the sound of rushing water, Freja could make out some sort of faint snuffling noise, perhaps like breathing. “Targa?” she asked. “Gryn?”

The noises paused, and she heard a rumbling growl that echoed off the stone walls. Definitely not one of the others. Bloody Covenant, the others. She had to help them.

Her right arm ached badly when she tried to move it, and she flexed her fingers experimentally. Sprained but not broken. Lucky. Freja crawled forward, but her leg screamed in pain when she tried to move. It was caught under a heavy rock, the leather soaked in water and blood. Possibly broken.

Something in the pocket of her coat ground into her leg, and with some effort she pulled it out: the tiny illusion projector Milka had made her. Her lurid, leaping pose cast surprisingly bright orange light, illumining glistening stone walls covered in clawmarks. Not promising. The Last Word lay on the grimy floor just past her hand. She set the projector down and reached for the gun, but her trapped leg exploded in pain and she fell just short.

Freja pulled back, panting. “Bloody and damned,” she said.

She pushed tentatively on the rock, grunting at the effort, but she didn’t have the leverage or the raw power to move it. She heard the growls again, growing closer.

The light trickled down a tunnel, and she saw movement at the very limit some twenty paces. The creature didn’t seem to react when the light appeared. It was, however, coming gradually closer, scraping itself along the walls.

“Bloody!” Freja pulled harder on her leg, biting her tongue against the pain. Fresh blood welled as the stone scraped through her leathers, but she was almost free.

A blood-chilling shriek echoed up the tunnel, and she saw the thing running toward her. It looked like a hound at first, based on its size and shape, but as it closed she saw that it had quills and spines instead of fur. It had no eyes, either, but it must have sensed her. Freja had heard of razorfiends but never actually seen one. If she didn’t move fast, she would get to inspect it much more closely.

With a cry of pain, Freja finally wrenched her leg free and scrambled out of the water. She snatched up the Last Word and took aim at the charging razorfiend. The weapon clicked.

Misfire.

The razorfiend tackled her into the shallow pool. Freja managed to catch her breath before she went under, but hitting the bottom blew it right back out in a swarm of bubbles. She broke the surface with a gasp, and the razorfiend scrabbled madly atop her. It thrashed, shredding her coat and skin with its spines, and its mouth snapped at her face. Half submerged, Freja fed those jaws her leather-wrapped arm instead of her throat, and she could feel the teeth digging into her flesh.

The Caliban dagger dug into her hip. Without thinking, she drew the blade and plunged it into the side of the razorfiend’s head. It wasn’t the strongest blow, but the creature yelped in pain and leaped off her out of the pool, taking the dagger with it.

Fighting to breathe, Freja half-crawled, half-stumbled toward her gun, lying on the stone where she had dropped it. She palmed a fresh cartridge, sealed in wax, from her belt pouch. Her right arm pulsed with waves of pain.

Half a dozen paces away, the razorfiend yowled and mewled and smashed itself against the wall in a vain attempt to dislodge the dagger stuck there.

Freja reclaimed the Last Word, and the trembling left her hand. Slowly and perfectly, she lifted it and cleared the misfired cartridge.

The razorfiend whirled toward her and charged, fangs slavering.

Calmly, Freja broke the wax and inserted the fresh cartridge. She ignored the razorfiend.

The creature was upon her, leaping for her throat. She could feel its hot breath—

Freja clicked the cartridge into place and fired, the bullet exploding into the razorfiend’s mouth from less a than a thumb’s breadth distant. Blood and spit spattered her hands and face. The creature sailed back and slapped into the wall, a broken hunk of smoking flesh.

Hands still, Freja breathed out, letting the panic burn down to a low, smooth surface of tension.

That was when laughter rippled down through the hole in the ceiling, resonating through the running water. Of a sudden, Freja’s calm shattered and she felt like a frightened little girl. The Exodite was up there, and it was waiting for her. Her hands began to shake, and her legs felt like dead wood.

“Shut it out,” Freja said. “Let it bleed away. You’re a corpse anyway.”

Slowly—agonizingly slowly—she grew calm once more.

She had work to do, and she didn’t have time for fear.

#

Freja pulled up short when she heard the moan echoing down the tunnel. Closing the projector in order to bring back the dark, she crouched behind a natural bench of stone and peeked over at a muddy source of firelight somewhere ahead. The moans were louder now, as well as a series of scrabbling, snuffling sounds that reminded her of the razorfiend.

“Bloody perfect,” she said under her breath.

Without her pack, she had the equipment she’d carried down through the waterfall. Milka’s projector cast some light, but she used it sparingly: it both let her see and made her a target. Several of her spare cartridges were ruined, and she could only salvage the Last Word of all her guns. The others were either missing or too broken to repair in the field. She had six cartridges she thought would fire, but she wouldn’t know for sure until she tried them. She had the Caliban dagger, her armor, and her hat, which made her feel a little better.

Time to move again. The tunnel sloped upward, which was progress. She let a little of the projector’s light out around her sleeve as she went, so that she could at least see where she was going. It wouldn’t do to brain herself on a stalactite or stumble into a pit.

Abruptly, Freja caught herself on the edge of a gap, sending bits of stone down into the yawning darkness. The scuffling noises came from below, she realized. She shone her light that way, and it illumined at least a dozen razorfiends scurrying and rolling like a swarm of ants. They clearly detected her and were literally crawling over themselves to get to her. Wonderful.

Freja looked up at the opposite ledge. “I can make that,” she said, trying to believe herself.

She drew out the projector and tossed it up onto the ledge, bathing the narrow tunnel in light. Making sure her gun was tightly bound in its holster, she backed up, braced, and ran for the edge, ready to leap across the gap.

And she would have made it, had not the ancient stone edge crumbled under her foot.

She half-jumped, half-stumbled into a moment of weightlessness, and her stomach slammed with bruising force into the opposite ledge. Gasping, she scrabbled at the stone, trying to find some sort of handhold, then slid backward. She caught just the edge with her left hand, dangling by one arm for a heart-stopping moment. She tried to reach up with her right, but the arm screamed in pain when she tried to put weight on it. She hung there, trembling, as the razorfiends scrabbled far below her.

Her hat shrugged off her head, and the creatures tore it to pieces before it hit the ground.

“Bloody come on,” Freja said to her body, demanding it pull her up.

Her wet fingers slipped on the stone.

Then thick, red-skinned hands closed around her wrists, and she looked up into the yellow-gold eyes of Chenoa Gryn. The Prymidian was bruised and covered in blood and mud, his eyes glazed and his face pale, but he was whole and alive. His arms strained as he pulled, and she kicked her legs to try to push herself up. Finally, Gryn hauled Freja up from the abyss and they lay gasping on the stone. The Prymidian groaned, and Freja realized it was the sound she had been following.

“You’re injured,” she said.

Gryn shrugged. “I came when I saw your light.”

After a moment, Freja sat up, bruised and not wanting to move. “The others?” she asked.

He shook his head.

“How—how long?” she asked. “How long have we been down here?”

“Hours,” he said. “It is still day outside. The Exodite is waiting until nightfall to sally forth.”

Freja frowned. “How do you know that?”

The Prymidian’s eyes glittered. “Exodites fear the sun,” he said at length.

It hadn’t looked to Freja like that woman needed to fear anything. “If she’s still up there, what do we do?” she asked. “We can’t fight her.”

“We steal past her,” Gryn said. “Voshtet’s necklace. That’s our best chance.”

Freja nodded. “Well, at least it’ll be impressive.”

The Prymidian’s eyes glowed in the darkness with something he had not and could not say.

“What?” Freja asked. “Don’t tell me. No healing yet?”

He shook his head. “Night draws close. We must go.”

Freja nodded, though every bit of her hurt. “Just keep moving.”

#

Gryn led them efficiently to the main chamber of the crypt, which was blasted and littered with the remains of the exploded sarcophagus. Purple fires crackled at half a dozen isolated points in the room, consuming bits of leather, wood, and flesh. Freja could make out Targa’s arm and leg poking out from behind a pillar. It took her a moment to find Garrull: the P’tan’s body was partly imbedded, spread-eagled, into the far wall. Blood and other juices had drained down his furry corpse and hardened like a glaze left too long in the cold. It made her sick to her stomach, but she suppressed the urge to retch. The chamber otherwise seemed empty: no Exodite.

“Where is she?” Freja asked.

Gryn shook his head. He indicated the sparkling rubies on their chain by Targa’s limp hand.

“Right,” Freja said.

She crept slowly across the room, staying as low to the ground as she could. In her unhurt hand, she held the Last Word ready, for all the good it would do. The strange fires cast flickering shadows that made her look up constantly, heart in her throat. The Exodite could be anywhere.

She crept up to Targa’s corpse, and realized that his upper right torso and head were missing, his body a hollowed out shell with only a grayish stew of guts. She set her teeth to keep from vomiting. Her pack lay where she had left it, with her spare gun and cartridge pouch. Ten, maybe. She donned the pack and reached for the necklace.

The shadows parted and the Exodite appeared, standing over her. Her purple eyes matched the pockets of flame scattered throughout the room. The dark woman smiled, her lips curling back too far from too many dagger-sharp teeth. Freja tried to bring the Last Word in line, but the Exodite caught her arm. The black fingers closed tight, making her bones grate in her arm. Her struggles ripped open her coat and the contents of her pockets clinked to the ground.

“Gryn!” Freja hissed. “Gryn!”

He just stood there, trembling but not moving, his face slack.

“You have done well, my pet,” the woman said, making the Prymidian stiffen.

Freja furrowed her brow for a heartbeat, then cursed. The Exodite had charmed Gryn—that’s why he’d been acting strange—and she’d walked right into the trap. Bloody perfect.

The Prymidian walked toward them, his gait awkward. The Exodite smiled, but her expression slipped slightly when he had come within a few paces. Freja saw it too: Gryn was playing up the charm, but his eyes seemed very bright. He’d worked through the spell.

The Exodite hissed in sudden rage, dropping Freja to the floor. Gryn had been murmuring words to a spell of his own, and he vanished even as the Exodite lunged toward him. Half-sitting, Freja leveled the Last Word at her back and squeezed the trigger. The cartridge fizzed and smoked. Misfire. Blood and damnation! Freja reloaded.

The creature whirled, crouched low, and pounced. Freja reached for the necklace, but the Exodite knocked her flying toward the narrow exit tunnel. She hit and the world turned gray-red for a heartbeat. Freja’s teeth vibrated from the force of that blow. She shook her head to clear it.

The Exodite declaimed arcane syllables, and the air tingled as power discharged. Chenoa Gryn reappeared, right at Freja’s shoulder, and she put the Last Word to his throat by reflex.

The Prymidian seemed calm. “Use the necklace,” he said.

Freja looked at her empty hand, then at the Exodite, which had picked up Targa’s necklace and was regarding them with a curious expression.

“We’re dead,” Gryn said.

“No.” Freja took aim, hoping for no misfire. “She is.”

The bullet struck the necklace in the Exodite’s hand. Magic flared and exploded.

They leaped into the passage even as a wave of force shattered the chamber. Fire and smoke washed over them, and they scrambled down the corridor. All around, the stone trembled, and Freja knew it was all coming down. She pulled Gryn along, through the tight squeeze, just before a massive boulder sealed off the passage behind them. They kept running, not looking back, until they climbed out the cave entrance into the dying sunlight. Dust drifted out behind them.

They stood, covered in blood and dust, bodies aching on the verge of collapse.

The Prymidian looked up at the setting sun and breathed out. “A tale for the legends,” he said.

Freja shrugged, looking at the remains of her attire. “You owe me a new coat.”

“Gladly,” Gryn said. “Assuming we survive them.”

The rustling of feet on stone caught Freja’s attention. A score of Caliban stood on the path, weapons in hand, faces furious.

Freja reloaded her pistols. “Time to go to work,” she said.

#

In the tight, sealed chamber, a faint orange light swelled from a small device that leaned against the broken altar. It projected a heroic, risqué image: a woman wielding two pistols, leather coat partly unbuttoned and flowing around her, rotating slowly to show her in all its glory.

It would take time to find another escape—time to memorize every line and curve, the determination in those eyes and the arrogance in that grin.

A jet-black hand reached out of the shadows and righted the projector.

Plenty of time.

Wednesday, December 30, 2015

NeoExodus Legendary Tales - Grit for Hire Part 3 Written by Erik Scott de Bie

“Ai!”

Targa slipped on a loose stone, but Freja caught him before he could slide off the little path.

“My gratitude.” He dusted himself off. “We’ll rest a moment, then press on.”

“Fine by me.”

Freja scratched at the blood itching on her neck. With dirt and water, she’d managed to get the worst of it off her face and hands, but the remainder demanded a vigorous scrub in a soapy bath. Until then, it would stick around to remind her—the blood, and also the dagger she’d taken off the Caliban who attacked her. It was good steel—stolen from some long dead adventurer, probably—and if the ambush had taught her nothing, it was that her guns weren’t always the solution.

Against Freja’s judgment and Gryn’s objections, the four of them had set out down a rocky path into the hollow among the mountains. The sun had not yet risen fully beyond the peaks, offering a jagged maze of light and shadow that made the trail ahead treacherous. She’d seen several more trail markings denoting Caliban territory, and she kept her guns handy for an attack.

“It’s not too late to turn back,” Chenoa Gryn said. “Come back after we’ve rested and my power has returned. Until then, my words are just words.”

Targa laughed off the suggestion. “You worry too much, my scholarly friend.” The veteran explorer fairly vibrated with excitement. “The P’Tan will warn of waiting foes.”

“Garrull?” Freja looked up to where the wiry scout lurked on the edge of a cliff, about a dozen paces ahead, keeping just within sight. She remembered the hesitant look he’d given the other P’tan when they left, but he’d gone along with Targa’s instructions.

“Right,” Targa said. “No fear. Our gunslinger protects us.”

In response to the Prymidian’s uncertain look, Freja patted the butt of The Last Word holstered at her hip. She’d worn her half-dozen loaded guns and had plenty of cartridges. That didn’t make his doubts wrong, though. Her bruised neck ached terribly, and she wore plenty of blood already.

“Until your power returns,” she said to Gryn when they started moving again. “You mean no spells until then.”

“Call them spells if you must.” The Prymidian seemed too distracted to offer a derisive scoff. Seeing him nervous made her nervous. “Power flows through the words, but I can only stand so much at a time,” he said. “Try not to get yourself hurt—no more healing until tomorrow.”

“Right.” Freja shrugged. In her experience, every spellslinger in Exodus had a different explanation for how it all worked. One metaphor was as good as another.

It was slow going. About two hours in, as the sun crested the ridge, they had traveled about half a league. Garrull had insisted they move slowly, giving him time to scout ahead. Ancient stone steps cut into the rock made for easy enough going. Targa suggested this was part of an ancient Sorcerer-King’s kingdom, and the crypt—discovered by a previous expedition—might be that of the ruler itself.

“This could be the most significant find in the region in centuries.” Targa opened and closed his hands anxiously. “The name of Targa Voshtet will be known throughout Exodus!”

Freja gave him a nod, but she was barely listening. Instead, she noted all the sprung or disabled traps in their path: a tripwire here, a deadfall there, and the like. Once, they skirted around a pit set at the bottom with rusty knives thrust hilt-first into the thick dirt. She assumed Garrull had disarmed these hazards before they arrived, but it made her wonder.

“All this to protect a tomb?” she asked.

Targa shrugged. “The party that discovered the crypt thought it might have some religious significance to these savages. A place of worship, perhaps.”

“If it’s so important to them”—Freja glanced around—“why haven’t we seen any sentries?”

“Perhaps our P’tan is simply that effective,” Targa said. “No corpses, though.”

“Exactly.” Freja kept one hand on the butt of her favorite gun. The Last Word reassured her.

They came to a cavern opening, which was covered over with a network of tree branches, stones, and rusted metal. It was crude, but looked solid. Someone didn’t want them to go inside. Garrull perched on a stone next to it, looking puzzled. Targa’s face brightened.

“This is it,” he said. “The entrance!”

“Why seal it, if they go in there to pray?” Gryn asked.

Freja bit her lip. She’d been thinking the same thing.

Targa waved away the objection. He drew a necklace hung with rubies out of his shirt—a piece of jewelry Freja had noticed several times before—and plucked one of the stones from its gold strand, which promptly corroded away and disintegrated as though it had never been. He held the stone between his thumb and forefinger. It glowed with inner power.

“I’d stand back, were I you,” he said.

Targa flicked the stone at the gate. It struck with a soft plink, then erupted in a concussive blast of flame that blew the barrier off the cave entrance. Freja had instinctively covered her ears, and she looked up as the smoke cleared to see Targa smiling wildly, Garrull hissing like a spooked cat, and Gryn wiping dust from his face and glaring at their employer.

“I am certain no one heard that,” the Prymidian said.

Targa beamed. “I’ll go first, if you’re worried.” He pulled a torch from his pack along with a flint. “Lady Gunslinger, you follow next. You can shoot whatever pounces on me.”

“Fair enough.” Freja double-checked The Last Word’s cartridge before she followed him.

Beyond the destroyed barrier, the yawning cave led down along a tunnel reinforced with relatively fresh wood buttresses. The sunlight dropped away after three steps, so Targa lit the torch and swept it through the dusty gloom. Garrull followed them, his feline P’Tan eyes glittering. Gryn came last, a hooded lantern held up high. It shone with much better light than Targa’s smoldering torch.

About a dozen steps into the darkness, they encountered a series of spider-webs heavy with dust. No one had come this way in quite some time. The tunnel had still partly collapsed, it seemed, and Freja had to squeeze through a tight spot to follow Targa at one point. Gryn, with his big Prymidian frame, barely made it. As they went, Freja noted the mark of picks and axes on the walls, and she saw burn shadows around piles of rubble. If she had to guess, she would have pegged this as a former excavation site. Targa had apparently guessed her thoughts, because he chose that moment to speak.

“The explorers who discovered this cave brought a healthy supply of explosives to aid in the excavation,” he said. “They got a certain distance in, before Caliban attacks made them call it off.”

“You knew about the Calibans?” Freja asked. “And you didn’t warn us?”

He gave her a sour look over his shoulder. “I warned our sentries, and they warned us about the attack before it befell. I expected you to perform, and you did so--admirably. What’s the problem?”

“No complaints, sir.” Freja bit her tongue. Targa seemed supremely indifferent to the death of one of his own--she doubted he would respond well to the reminder. Perhaps it was for the best nothing had passed between them.

Somewhere ahead, Freja heard rushing water. She’d glimpsed a waterfall up the mountain, which she had assumed fed a small lake at the base of the rocks. Maybe there was some sort of underground river in the mountain.

“Almost there—ah.” Targa held the torch aloft, and the muddy light showed a smooth straight line cut along the floor. A smile brightened his face. “We’ve found it.”

The tunnel emerged through a hole into a smooth chamber about ten paces on a side cut out of the stone. Two massive pillars in the middle of the room vanished up into the darkness. Freja made out movement in the far corner of the room: a waterfall sparkling in Targa’s torchlight. The stone had broken away in some sort of collapse, and now a waterfall raged through the chamber down a wide gap into the depths. It was the river she’d heard before, though it seemed particularly fast and precipitous. Dust choked the room, trailing from thick cobwebs in the corners of the chamber. It lay so thick on the pillars and some sort of object in the middle of the room, it resembled sheets of white silk.

Targa held the torch aloft, making something sparkle to life in the shadows behind him. Freja drew her gun in surprise before she realized the source of the light: engraved and inlaid designs and runes that traced the walls, revealing a haunting forest of faces and claws looming around them. Fortunately, they did not spring to life and attack.

“Beautiful, isn’t it?” Targa asked. “Look at the artifice!”

“Right.” Freja holstered the gun but kept her hand on the butt.

The P’Tan, who padded into the room after her, looked even more nervous than she felt, offering a faint whine that drew out like a nervous breath. The way he held himself, Freja almost thought the place caused him physical pain just by his presence.

Chenoa Gryn was the last through the hole in the wall, and he looked up at the walls and pillars with genuine interest. “These markings are old,” he said. “Definitely dating from the time of the Sorcerer-Kings, if not before. Yes.” He ran his hand along the wall. “Ancient. Primordial.”

“What came before the Sorcerer-Kings?” Freja asked, shedding her pack.

“The First Ones, of course.” Gryn looked at her as at a child asking a very stupid question.

“Fascinating, yes.” Targa moved deeper into the room, casting around the torch. “Can you read them? Gather any hint about this place? ”

The Prymidian frowned. “It would take some time and study,” he said. “These runes here--they resemble old protection wards. I’d learn more if I had any of my power to call.”

“They haven’t immolated us yet,” Targa said. “Whatever warded this place, it’s long dead--probably when the chamber broke open.”

Freja wasn’t too sure. She didn’t feel alone in this place.

Targa had moved into the center of the room, where his oily light exposed a massive stone block, like an altar to some ancient deity. It looked like a piece of the mountain itself, shorn off by some unfathomable power from deep in the earth. It resonated with power: Freja felt warm and tingly just being near it. By contrast, Targa approached as though invited, reaching out to touch the dark stone.

Every instinct in Freja screamed at her to stop him. “Wait—”

Targa brushed cobwebs away from the black stone and laid his hand on it. “It’s warm,” he said. “Something . . .” His words trailed off as his whole body convulsed, jerked taught as though stabbed.

“Voshtet?” Gryn asked.

The explorer made no reply. His brown face had gone pale. A web of red light spread across the stone outward from his hand, growing wider and more complex as he lost more and more of his color.

Garrull reached for his master, but Gryn held him back. “Touch him and you’ll be caught too!”

With a groan, Targa fell back, shivering and pale, into Gryn’s arms. Whatever it had taken from him remained, continuing to spread across the stone slab. The lines of light crossed over and around one another, forming a spider’s web of crimson veins. The light spread until it encompassed the entirety of the black stone, which became a brilliantly shining star in the center of the chamber.

Then the light suddenly vanished, leaving them alone and dazzled in the dark chamber.

Garrull growled low. Eyes gradually adjusting, Freja leveled her guns on the stone she could only partially see. The world slowed around her as she focused.

Nothing happened, and nothing continued to happen for several long breaths. The stone slab stood in the center of the chamber, as unremarkable as before.

Targa coughed. “You see?” He stood up shakily and reclaimed his fallen torch where it guttered on the floor. “Nothing to be concerned about.” He took a step toward the slab. “We—”

The slab abruptly shattered like glass, sending shards of black stone flying in all directions. Freja managed to duck behind a pillar and pull her coat over her face, stopping the worst of it. Stone shrapnel bounced off the pillar and cut through the thick leather. Garrull cried out in pain, and she saw him go staggering past, clutching at blood trickling from his cut open torso. Chenoa Gryn loosed a grunt of pain, and she heard Targa make a strangled noise that made her blood run cold. She whirled around the pillar.

What she saw made her hands tremble.

A creature stood amongst the ruin of the stone slab: a woman taller than most men, all jet black flesh stretched over wiry muscle and sinew. A silver circlet sat atop her bald head but otherwise she was naked, and she looked not at all inconvenienced by that fact. Targa Voshtet stood—or, rather, hung in the air next to her, dangling from her left hand that was thrust through his chest like a pin through an insect. Blood flowed from his mouth and his eyes had rolled up to the whites.

“Ex—”Gryn was slumped against the wall, obviously hurt. “Exodite—”

Why hadn’t Freja fired? Why was she hesitating?

With a maniac howl, Garrull leaped at the woman, blades extended, but she casually reached up with her free hand and caught him by the throat. As Freja watched in horror, she squeezed with seemingly no effort, and his head popped off his body like a grape from a stem, blood showering.

The woman dropped both corpses and stared wordlessly at Freja as though at a curious butterfly she had not noticed before. She smiled like a predator, revealing a set of jagged white teeth.

Freja squeezed the triggers, and her pistols resounded loudly in the mountain crypt. But the woman was gone—vanished into the darkness before the bullets could find their mark.

Freja slammed a fresh cartridge into the Last Word.

Hot breath fell upon Freja’s neck, making it tingle. She started to turn, but the Exodite caught her neck and gun wrist in a grip like iron. Freja’s bones felt like they would shatter.

“Thank you, child,” the woman said, in a voice like grinding boulders.

Freja palmed the pistol in her left sleeve and fired right into the Exodite’s face.

With an inhuman shriek, the creature lifted Freja and hurled her bodily across the chamber into the waterfall. She crunched against the stone and started to fall, her arm smashing into the lip of the chamber.

Then she was sliding down through dark water.

Wednesday, December 23, 2015

NeoExodus Legendary Tales - Grit for Hire Part 2 Written by Erik Scott de Bie

Freja knew guns, leather, and violence—not horses. She would be the first to admit as much.

She and her stallion had got to know each other fairly well over the last fortnight’s worth of travel, and they didn’t like each other one bit. As the sun dipped into the horizon behind them, casting long shadows from the mountain peaks at their back, the stallion tried again to shake off its cold, hungry, and grumpy rider. Freja clutched hard to the reins and cursed the day she was born, the day this beast was born, and every day in between. Fortunately, the dashing leader of their little venturing party was on hand to grab the bridle and keep the cursed animal from hurling her into the gulley to a crushing death on the rocks below.

“Whoa,” he said, hands raised to calm the horse. “He is this way all day?”

“Just about.” The gunslinger glared down at the stallion’s eye. He was skittish about something—the strange striations of brownish orange on the rock wall she had noticed a few paces back, maybe? Or else he just disliked her as much as she disliked him. “Spiteful bastard.”

Her employer smiled wryly up at her. “I doubt he means harm.”

Freja scowled at the horse. “Oh certainly, take his side.”

They’d traveled several days, by boat on the Abaddon River and on foot, to the far corner of the Protectorate, where the Broken Cliffs of the eastern coastline met with the mountains of the Highlands to the south. Few could say what lay much farther, and Freja had to admit being in the unexplored frontier gave her a little tingle of excitement in her belly. That sense of danger just unrevealed, lurking in every shadow—it made her feel alive in a way she rarely felt outside of a gun battle.

The difficult horse had almost ruined the whole experience, though she could look at her employer. The fading sunlight caught the man’s amber eyes, making them sparkle. The dark-skinned Targa Voshtet was an explorer of Dominion heritage—hence the reason he wouldn’t come into town to recruit Freja himself. A vital and energetic man, Targa was nonetheless inclined to reserve, letting others take the lead most of the time. For instance, he’d spent every night by the fire taking notes while Chenoa Gryn regaled the little group with tales. The Prymidian had spoken of the Protectorate’s past, its various wars, and the Sorcerer-Kings of old. Freja had hardly listened, spending most of her time imagining Targa warming her bedroll. It hadn’t happened yet, but Freja was ever optimistic, despite the hurdles. Even now, as their hands touched briefly on the reins, and Freja could feel the little shock where he went from confident to a little uneasy.

Their shared gaze lingered a little too long, prompting Gryn’s bemused snort. Always watching, the damn Prymidian proved as much a barrier to getting what she wanted as Targa’s inherent shyness. “Work up any more magic there, you two,” he said, “and you’re apt to summon the shade of Sineath Abadas or perhaps Ruon Dondun.”

Targa’s cheeks flushed red and he hastened back toward the fire, leaving Freja fuming.

“Now you’re just making up names,” she said as she climbed down from her horse, refusing his proffered hand. Dismounting was an awkward thing, but Freja had the trick of it now, and she was a graceful woman anyway. “Besides. I’ve never seen a Sorcerer-King. Have you?”

“ ’Twas seven centuries and forty years before Unification that the last of the Sorcerer-Kings reigned over this place, but yet does their power linger,” Gryn said. “Be wary.”

“Right you are, red man.” Freja gave him a mock salute. Her other hand gripped the handle of The Last Word quite hard. “Right you are.”

They’d ventured the treacherous passes of the mountains for the last day, and finally laid camp near an old cave on a rocky plateau overlooking a canyon between steep mountain slopes. Trail sign—three rocks mounted atop each other—pointed the place out, and Targa explained to Freja this meant explorers had come this way before and scouted out the location. No doubt she could have convinced him to follow her into the cave for a bit, but the call came for the evening meal, ruining their moment.

The camp was small and thus crowded. Ten had set out from Mavra initially, though only eight remained after one of the porters took sick and a slip down a rocky slope had broken the neck of another. Freja couldn’t remember all their names: faceless sword-swingers or beasts of burden, the lot of them. At least the two cat-like P’Tan hunters Targa had recruited displayed some use, shooting rabbit or deer with their keen arrows and feeding the party quite well along the journey. They looked so alike that at first she had thought them brother and sister—litter mates? That lasted until she had chanced to see them in the woods, engaged in rather amorous activities. She supposed it was better not to know.

For her part, Freja had proven herself many times, with flawless marksmanship and keen eyes, and they hadn’t lost a single porter to beasts or bandits. She rather wished Chenoa Gryn had met an accident on the road, if only to spare her the sight of his smirk or his ridiculously long beard.

“Tomorrow,” Targa said over the sizzling meat on the spit, “I will lead a small party, setting forth on foot. Our ranks consist of me, wise Chenoa, bold Freja, and—” He pointed at the male P’Tan.

“The name you . . . gave me . . . is Garrull,” he said in halting Common. He sounded very serious.

“Yes. Garrull.” Targa smiled. “Rest well, for tomorrow we unlock the secrets of the ancients!”

In an hour, when their small party bedded down for the night, Freja found herself lying awake, gazing at Targa and Gryn conversing softly by the fire. She’d almost convinced herself to make another attempt on the expedition leader, but then her bedroll finally became comfortable. She drew out Milka’s projector and looked at her tiny, ridiculous image. She smiled.

As she drifted off, she thought of those markings she’d seen on the stone. Like clawmarks leaving trails of old blood . . .

#

She came awake smoothly—the beneficiary of many such experiences—with a hand over her mouth. A pair of yellow green eyes burned at her, like fire caught within green amber, the pupils slits like those of a cat. The P’tan blended so well into the darkness, Freja would have doubted her own eyes were it not for the catwoman’s body pressed over hers to keep her still.

“You’re the female scout,” Freja said. “The one whose name I don’t know.”

The eyes narrowed. “It’s—”

“I didn’t ask.” The gunslinger tapped her pistol against the P’tan’s ribs. “Explain what you’re doing, or I rip you in two.”

The P’tan looked briefly irritated, then grimaced in something like respect. When she spoke, her common was far smoother than Garrull’s had been. “Many foes approach,” she said. “We rouse the camp slowly—do not alert our foes too early.”

“Right. Sensible.” She looked toward the campfire, where Garrull was perched over Targa’s sleeping form. Gryn’s crimson bulk still snored contentedly near the coals. “You said many. How many?”

The P’tan’s eyes glittered in the firelight. “Many.”

Then she was gone, bounding through the darkness to rouse one of the porters, or else secure a defensible spot. Freja attuned her ears to the whistle of the night wind. No birdsong—only the faint rustling of the spindly trees and brush that grew in the wilds deep in the Highlands. She stared at one moonshadow in particular, not entirely sure why it attracted her attention, until it moved, slightly and against the wind. A hunter.

Freja suppressed the urge to draw a bead immediately. If she fired, that would be going loud, and that would steal precious time the others might need to prepare. Instead, she crept slowly out from under her long leather coat, leaving it where she had draped it over herself for warmth, and slipped around the withered log she’d used as a pillow. A rocky slope led around to the rise where she’d seen the shadow, and she moved as quietly as she could. The night wind chilled her exposed skin. Thank the Sanguine Lord the moonlight didn’t catch her: in the desert, she’d have blended in, but in the mountains her flesh might as well be glowing. Perhaps it was the rest of the camp that distracted their stalker, for she got close enough to see without him alerting. The creature had a bow in its thick gray hands, drawn back and pointed directly at the camp—at Freja’s empty coat, in fact.

It was a man of some sort—she could see that—all gray-white skin stretched over rippling muscles and more than a few old, scarred over wounds. His individual parts seemed of decent form, but the total was hideous: a bulbous, bestial thing in the vague shape of a man. A Caliban, she thought. She’d met Kalisans before, and this creature reminded her of them, albeit wilder. Vicious.

From behind, Freja aimed at the spot where heavily muscled neck met distended skull.

A commotion in the camp took them both by surprise. Of a sudden, Chenoa Gryn leaped to his feet, entirely naked, sword in hand, and intoned what Freja thought at first was a warcry.

“Arms!” he said, voice echoing. “Arms, the women and men of whom I speak, who set forth from cursed Ablis—”

That was enough. Freja squeezed the trigger, and a bloody crater appeared in the back of the Caliban’s head. Its arrow flew harmlessly into the sky and its huge body tumbled off the rocky perch.

As the thunder of her shot faded, angry roars filled the hollow where they had set up camp. Three Calibans rushed out of the night, hefting jagged axes and spears, but the explorers were ready for them. A P’tan arrow took one of the brutes in the throat, turning his charge into a stumbling fall.

A second Caliban pounced on one of the porters, driving its spear deep into the man’s gut. The hapless man shrieked and fell to the ground, blood spouting from his mouth. Freja shot that Caliban in the back of the head, and it collapsed over its victim, quivering down into death.

The third Caliban locked steel with Chenoa Gryn, staggering him with its ferocious strength. Targa put his warpick in its leg, but the creature backhanded him away.

She reached for a third pistol when someone hurtled out of the darkness at her back. She spun, her reflexes putting the pistol in line with the charging Caliban’s torso. She squeezed off a shot that blasted blood out of the creature’s side, a hand’s width outside its heart. Not enough. The creature tackled her to the ground with enough force to knock the world out of alignment. More out of luck than skill, Freja twisted her head just in time to avoid the creature’s slavering jaws snapping. That settled any illusions she might have held about the Calibans’ intentions. These things meant to eat them.

The creature wrestled her onto the ground and scrabbled for her neck, choking off air. Freja’s head felt hot and her limbs started to tremble. She discarded her empty, palmed the pistol in her left wrist holster, and fired. At that range, she shouldn’t have missed, but the Caliban smashed her in the face and her whole body jerked to the side, so the shot just grazed the creature’s muscular side. She tried for another gun, but couldn’t reach any of them. The Caliban was choking her, and the world started to turn gray around the edges.

Panic set in.

Freja smashed The Last Word into the Caliban’s ear: it felt weak, but she did it again and the creature shook its head, startled. Then she managed to grab something from its belt—a dagger—and sink it into the gray-white flesh. The Caliban gurgled in surprise, but Freja just kept stabbing. With every blow, the Caliban’s fingers lost a little of their strength, until she could finally breathe again. Eventually, the corpse sagged atop her, and she wriggled free, panting and smeared in gore.

There was one Caliban still up, at the center of the camp. It was on one knee, howling in pain, and Targa finished it with a brutal rising chop to the chin that made Freja cringe despite herself.

That was all, then: five Calibans dead, one porter screaming in agony. The other two porters knelt beside him, one trying to soothe him and the other scrambling to bandage the wound. Gryn joined them, speaking in soothing words about the bravery of Arman barbarians who faced far worse wounds at the hands of decadent sorcerer kings. As he spoke, power flowed through him into the man, slowing the bleeding and rejoining the torn skin.

“That’s some good speechifying,” Freja said to the Prymidian.

“Bard.” Gryn had no smile for her just then. “You look afright. You need healing?”

She shook her head. “Mostly bled all over me,” she said.

“These will bruise.” Grin touched her cheek and neck, making her wince. “See to Voshtet.”

Freja might have objected, but he was already reciting another soothing speech to channel more healing. She noticed three reddish hash marks painted across the nearest Caliban corpse’s face, and realized she’d seen the same thing the day before. This was their territory.

She joined the leader of their party where he stood at the edge of the little cliff, gazing down into the gap between the mountains. The sun was just creeping over the horizon, making his deep brown skin glow a kind of russet gold. He was distractingly beautiful just then.

“Targa,” she said. “Are you hurt? What’s wrong?”

“Am I hurt? You’re the one covered in blood.”

Freja shrugged. “Didn’t get any on my coat.”

“Well, get cleaned up.” He nodded. “It’s time.”

Freja frowned. “Time for what?”

He turned a dazzling smile on her. “To press on,” he said. “Right when our blood is up.”

Freja cleared her throat. “One of the men is badly injured, we’re in Caliban territory, and we don’t know what would be waiting down there.”

“I know. Terribly exciting, isn’t it?” Targa looked at the others clustered around the wounded man. “I won’t have our expedition ended because of this. We’ll get him home, yes, but not before we give the crypt at least one attempt. That’s what I’m paying for, isn’t it?”

Freja wanted to argue, but the fire in his eyes burned too hot. Finally she nodded. “As you will,” she said, despite the unsettled feeling in her gut. “You’re the boss.”

Sunday, November 1, 2015

Some rough draft examples of the newest NeoExodus iconic Samurai...

If you have been following on our Facebook page you might have seen this but for everyone else here are some character design ideas for our newest upcoming iconic Samurai for NeoExodus.  The first two are the original ones. The second two are the update and changes I asked for. Enjoy! Take a look and enjoy!





Sunday, April 12, 2015

Rough draft of Twelfth Blade

Here is the rough draft for the iconic Android Magus for NeoExodus: A House Divided, Twelfth Blade. I like where this is going, Pathfinder RPG by Paizo fans, but of course we made some changes. Enjoy!

Thursday, January 22, 2015

The Iconic Half-Giant and Android are coming to NeoExodus...

So since we received the last two pieces of artwork for the half-giant and the android for NeoExodus, those will be our iconic characters that we will have to add to our already growing list of iconics. I am not sure which classes I will have them attached to, but there are a few that are open that I might be interested in like Alchemist, Wizard, Monk and even Fighter. But that is the fun part. So if there are some iconic you would like to see for the half-giant and the android, let us know. We can’t do this without our fans.  Talk to you later…

Monday, June 9, 2014

NeoExodus Layout Update part 2

OK NeoExodus fans, here are the changes I made to the history section of the updated NeoExodus: A House Divided Campaign Setting. Something that JP always tried to instill on me was the importance of the iconics. I agreed it was a good idea so we created them. And with that I deiced int he new version they would get a more visual importance so we added their images. What do you think Paizo fans?




Sunday, May 5, 2013

Coming this week - Adventure Path Iconics: Path of the Wicked (PFRPG)

Coming this week - Adventure Path Iconics: Path of the Wicked (PFRPG) for use with Fire Mountain Games Way of the Wicked Adventure Path. What you have before you is a product designed to get you into the game quickly by providing eight pregenerated characters designed specifically to be run in an Evil Adventure Path. Each character is built using a 25 point buy, as recommended by the writers of the AP. Talk to you later!

Thursday, March 14, 2013

[LPJ Design] Adventure Path Iconics: Path of Jade (PFRPG) Now available

Louis Porter Jr. Design has released its newest product line, Adventure Path Iconics for the Pathfinder Asian focused adventure path and the NeoExodus: A House Divided (PFRPG) campaign setting at RPGNow.com and DriveThruRPG.com.  Here is information on this product:

This book provides eight complete pre-generated characters specifically designed for use in an Asian caravan-themed adventure path. Each character comes with a full stat block including campaign traits, a detailed background and personality, along with tips on advancement through 4th level. Just pick one that strikes your fancy and you’re ready to play. These iconics have been built using a 20-point buy making sure that would be all rules-legal and fully compliant.  In addition, each comes with instructions on how to adjust the stats to a 15-point buy, should your GM wish to use the standard adventure paths or if your group enjoys an epic fantasy feel for their characters, adjustments up to a 25-point buy are also included. There’s a little something for everyone. Whichever buy you choose, with a few minor adjustments your PCs will be ready to go!

The iconic consist of four human characters and four unique races from the NeoExodus: A House Divided campaign setting such as:

  • Cynean: These beings of living crystal are masters of magic. Crystalline scholars of all things arcane, the cyneans are as mighty in mind as in body.
  • Enuka: The most primal and barbaric of the savage humanoids have nothing on the enuka. Enuka are ferocious creatures with instincts for battle and the hunt, animalistic predators blessed with humanoid form and intelligence.
  • Gevet: The gevet – or tiefling – claim to be the first to have mastered magic and that it is their descendants that ruled their lands.
  • P'Tan: These feline looking, created from the primordial shadows and former slaves rose up and overthrew their harsh masters with their ability to cast black lightning.
These iconic consist of:

  • Chan-Ona: Male cynean wizard
  • Colm Durban: Male human alchemist
  • Dorozan Alned Jawal: Male gevet (Tiefling) witch
  • Horse-Breaker: Male enuka fighter
  • Saiyeth Inissi: Female human monk (zen archer)
  • Talar Meda: Female prymidian cleric of the Goddess of Travel
  • Valentina Yeris: Female human rogue (acrobat)
  • Vash Kandar: Male human samurai

Tuesday, February 19, 2013

Adventure Path Iconics are coming soon for Pathfinder

Paizo has proven that people like Adventure Paths. But the one thing that has not really changed in all the adventure paths is the choice for iconics for these adventure paths. Other companies have but out iconics, but they are the same old Tolkien-ese, Tolkien-inspired, Tolkien over done races that you have seen a MILLION times. You have seem them so many time they have become a trope of fantasy. I mean come on, the Hobbit was published in 1937. So let’s stop playing with your grandfather’s concept of swords, sorcery and fantasy; and how about we bring the concept of fantasy to the 21st century.

Each Adventure Path Iconics brings you eight different playable characters that easily plug into the most common themes that you have seen in adventure paths. We have iconics for Asian inspired and Wintry based adventure paths with many more coming in the very near future including everything horror to good old fashioned pirates.

The different playable character races will consist of four human characters and four unique races from the NeoExodus: A House Divided campaign setting which include races such as:

  • Cynean: These beings of living crystal are masters of magic. Crystalline scholars of all things arcane, the cyneans are as mighty in mind as in body. 
  • P'Tan: These feline looking, created from the primordial shadows and former slaves rose up and overthrew their harsh masters with their ability to cast black lightning. 
  • Enuka: The most primal and barbaric of the savage humanoids have nothing on the enuka. Enuka are ferocious creatures with instincts for battle and the hunt, animalistic predators blessed with humanoid form and intelligence. 

And many more of these unique and interesting races added to the Adventure Path Iconics series. If you are tired of playing the same old elf from the forest or dwarf from underground from the hundredth time, give Adventure Path Iconics a try. You and you imagination will be glad you did. Adventure Path Iconics: Path of Jade will be out VERY soon; while Adventure Path Iconics: Path of Winter will be soon. Talk to you later.

Tuesday, August 7, 2012

New Iconic for NeoExodus: A House Divided

Rough color draft of NeoExodus: A House Divided Iconic Oleg Ilyanovka, Human Inquisitor. Some changes are needed, but you can see where we are going. Talk to you later...

Saturday, July 28, 2012

Rough draft of Oleg Ilyanovka, Human Inquisitor upcoming NeoExodus Iconic

Rough draft of Oleg Ilyanovka, Human Inquisitor from the Arman Protectorate. So what do you think about Oleg? Talk to you later...


Monday, June 11, 2012

Obsidian Apocalypse: The Iconic headshots

So with any good setting you need a group of icons that really help define the look and feel of what they typical player character might be in this setting.  With that we have our first image of the Obsidian Apocalypse Iconics. Here is the name of the iconics:


While these is a rough draft and of course there will be changes, you can see where we are going with the update to the original Obsidian Twilight setting.