Showing posts with label adventures. Show all posts
Showing posts with label adventures. Show all posts

Friday, November 27, 2015

5 stars + seal of approval for Crisis of the World Eater Prequel: A Warning Too Late

[Press Release] Crisis of the World Eater - A Warning Too Late

Louis Porter Jr. Design, has released Crisis of the World Eater Prequel - A Warning Too Late for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

All across the world, an unexpected psychic broadcast seeps into the mind of every living thing, filling their minds with portents of death and destruction. Tens of thousands of people, especially those attuned to magical forces, are driven to suicide. The Confederated Nations, the world’s most bountiful empire, immediately launch an investigation, tracing the broadcast back to the Kray Wasteland. The wasteland is the result of the Kray Comet striking the world just over a century ago, a thousand miles south of the Capitol of the Confederated Nations. Officially, it is too irradiated to enter safely, but facing the possibility of another deadly broadcast, they have little choice.

Instead of a crater, however, the supposed impact site is home to a squat, grey complex. Decades ago, this now-abandoned laboratory was used to endow a dedicated group of warriors with extraordinary abilities. Only three of these super-warriors remain: the powerful Vault, the clever Synapse, and the raging Ozone. Drawn by the same broadcast that killed so many others, they have returned to the Complex. They know what lies at the center - not a meteor, but a powerful entity from another world, who arrived here nearly a century ago with a grave warning.

Best of all Crisis of the World Eater Prequel - A Warning Too Late is PAY WHAT YOU WANT!!!

Available at RPGNow.com here!!!

Saturday, November 14, 2015

[LPJ Design] Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars for The Pathfinder Roleplaying Game Now available

Louis Porter Jr. Design, has released Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Having crossed Exodus, the heroes launch themselves across the multiverse to another new world, Earth, and land in the underwater city of Atlantis. Though it is a shadow of its former glory, Atlantis proves to be full of exceptional danger, for not only is it full of the descendants of paranoid isolationists, but those hermits have recently been implored to fight in an intergalactic war!

The heroes must navigate this bustling city as it reawakens from its isolation, fending off locals and strangers from other worlds alike as they search for the criminal wizard Pushae.

Once they find him, however, stopping him is the least of their worries: the Gatekeepers take great offense in someone meddling in their war effort and will stop at nothing to protect themselves. Fortunately, by the time the party has the full attention of the Gatekeepers, they find themselves at the very heart of the war effort, with access to experimental weapons of unbridled power.

This adventure is the climax of the Chronicle of the Gatekeepers Campaign Serial, and includes:
  • An introduction to Atlantis, a system-neutral setting that branches out into countless other worlds, and the brewing interstellar war
  • Six new siege weapons, including the obliteration cannon and the tesla lance
  • Two new racial implants, one for Atlanteans and one for vespans
  • Statistics for the highly advanced Atlanteans, who long ago reached the peak of physical perfection
  • Twelve hooks you can use to continue your campaign, either on Exodus or elsewhere
Available at RPGNow.com here!!!

Save Money and get the Chronicle of the Gatekeepers Campaign Serial Bundle exclusively at RPGNow.com!!!

Saturday, November 7, 2015

[LPJ Design] Chronicle of the Gatekeepers Sidetrek: To Not Serve Man for The Pathfinder Roleplaying Game Now available

Louis Porter Jr. Design, has released Chronicle of the Gatekeepers Sidetrek:To Not Serve Man for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Even before the Imperial Alliance settled Koryth, it was home to dozens of caliban tribes. Amongst those tribes were the Gyan, whose population has had the good fortune to double in each of the last two generations. Unfortunately, this burgeoning tribe now looks to expand into Imperial land, even as the wise among them cry out against aggressive growth. The party, and the town of Teryth, find themselves in the warpath of these calibans, who seek revenge both against the Alliance for settling on their land and against Koorka Gark Gyan for speaking out against the very same bloodthirsty rampage she now flees from.

This adventure is a sidequest of the Chronicle of the Gatekeepers Journey, and includes:
  • Details on the kalisans, a savage and bloodthirsty race, and the calibans, their more civilized cousins 
  • Statistics for caliban warriors as well as their fierce hunting mastiffs, the caliban hounds 
  • A caliban racial implant, the bloodthirsty fangs 

Available at RPGNow.com here!!!

Save Money and get the Chronicle of the Gatekeepers Campaign Serial Bundle exclusively at RPGNow.com!!!

Saturday, October 31, 2015

[LPJ Design] Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language for The Pathfinder Roleplaying Game Now available

Louis Porter Jr. Design, has released Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com.  Here is information on this product:

One should never meddle with interplanar portals without knowing what one is doing. Unless, of course, you find yourself stranded on an alien planet littered with portals, of course. The party happens to be in this exact situation, trapped on Exodus with the portal they walked through closed behind them. Through careful magical experimentation, or perhaps trial and error, they can work to solve the puzzle of the gateway and re-establish a link back to their home!

This adventure is a sidequest in the Chronicle of the Gatekeepers Journey, and includes: 
  • Details on how precisely things can go wrong when messing with unstable interplanetary gateways 
  • An introduction to the prymidians, brilliant linguists and scholars 
  • A new racial implant for prymidians, the linguistic tongue
Available at RPGNow.com here!!!

Save Money and get the  Chronicle of the Gatekeepers Campaign Serial Bundle exclusively at RPGNow.com!!!

Saturday, October 24, 2015

[LPJ Design] Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind for The Pathfinder Roleplaying Game Now available

Louis Porter Jr. Design, has released Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Cavians are a rat-like race of humanoids joined in a mysterious hive mind. Though they are misunderstood by many and feared at least as often, that doesn’t stop them from being an exceptional resource when someone wishes to learn of events on a global scale.

Unfortunately, the people of Teryth are so afraid of a group of cavians approaching the town that a mob threatens to run them off (or worse!) unless the party can intervene. If the party can’t get to the cavians, how else will they discover what the vespans are up to?

This adventure is a side quest in the Chronicle of the Gatekeepers Journey, and includes:
  • An introduction to cavians, agents of the mysterious hive mind 
  • A new racial implant: the cavian mind eye 
Available at RPGNow.com here!!!

Friday, October 9, 2015

Chronicle of the Gatekeepers Sidetrek: What Comes Before the First now available!!!

Louis Porter Jr. Design, has released Chronicle of the Gatekeepers Sidetrek: What Comes Before the Firs for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com.  Here is information on this product:

On a strange world, the party is confronted with a conundrum: who exactly are they fighting? The insect-like vespans always refer to “the Gatekeepers,” but no record of them exists on Exodus, except perhaps their gateways.
The problem stems from Exodus’s remarkably short recorded history: only two thousand years ago, all of Exodus was enslaved by the First Ones, and only the godlike Kaga knows the truth of what Exodus was like during that time. Everyone else who lived then is dead—but that doesn’t mean they haven’t left behind clues.
This adventure is a sidequest in the Chronicle of the Gatekeepers Campaign Serial, and includes:
  • Details on the First Ones, including some of their perceptions of life and what comes after
  • Three new magic items: dark ink, the hand of the mistress, and the hand of the wife
Available at RPGNow.com here!!!

Sunday, September 27, 2015

[LPJ Design] Chronicle of the Gatekeepers Alpha: To Save a Soul for The Pathfinder Roleplaying Game Now available

Louis Porter Jr. Design, has released Chronicle of the Gatekeepers Alpha: To Save a Soul for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

In the search for the soul-mangling wizard to bring him to justice for his crimes, the adventurers track him to a long-forgotten ruin, only to discover that their quarry has fled not just the kingdom, but their world entirely! Learning that his escape was made possible by a race of militaristic wasp-men, who insist that his freedom from persecution serves the greater purpose of a group known as the Gatekeepers, the heroes follow the wizard through the portal and find themselves trapped on a distant world, abounding with new opportunities, allies, and dangers.Yet, even as the adventurers work their way across the dangerous landscape to a slim chance at safety, the Gatekeepers begin to array themselves against the party with greater and greater shows of power, raising far more questions than they answer.

This adventure is the beginning of the Chronicle of the Gatekeepers Campaign Serial, and includes:
  • An introduction to the world of Exodus, home of the NeoExodus campaign setting. 
  • Three new weapons: the wrist-mounted trophedon and parvatrophedon, and the long-distance sting rifle. 
  • Two new artifacts: the Nexus Gateway and the Nexus Key. 
  • A new type of magical item, the racial implant, which allows PCs to infuse themselves with the qualities held dear by members of another race. 
  • Stats for the wasp-like vespans, whose cunning and cruelty are matched only by their willingness to serve their mysterious masters. 
  • And much more.
Available at RPGNow.com here!!!

Monday, September 21, 2015

Chronicle of the Gatekeeper for Pathfinder Now available!!!

Hey Pathfinder Roleplaying Game​ fans, Chronicle of the Gatekeepers available for subscription at d20pfsrd.com​. Don't miss out on this remarkable campaign serial adventure series. Come and learn about it here!

Friday, September 4, 2015

Get a FREE gift from D20pfsrd.com when pre-ordering Chronicle of the Gatekeepers...

You have heard us talk about this campaign serial for a while now here is a reason you might want to go to d20pfsrd.com​ and support it over there. Plus who doesn't like FREE stuff! Coming VERY Soon Pathfinder Roleplaying Game​ fans! Talk to you later...

Thursday, August 20, 2015

Just in case you were wondering about Chronicle of the Gatekeepers...

Yes we have been working on them. Getting artwork, creating maps, writing adventures, doing editing and layout takes some time. But just to let you know we are still hard at work, here is a mock up of the upcoming cover for all the side trek adventures. Just something to get you interested. Talk to you later...

Sunday, July 26, 2015

Chronciles of the Gatekeepers has hit a slight nag...

The good news is Michael McCarthy's Chronicles of the Gatekeepers keeps rolling on and we are VERY close to being done. the BAD NEWS Is I need o find a few new artists to finish off a few art pieces? Any artist looking to help Louis Porter Jr. Design might want to drop us a line. This is a subtle hint...



Monday, June 22, 2015

The artwork carries it all...

While the kickstarter has been going on, I am working on Chronicles of the Gatekeepers (Our multiverse based adventure multi-path by Michael McCarty) layout and I wanted to get inspired on a cover for the Adventure Alpha: To Save a Soul. So I went to my favorite out of business comic book company, CrossGen​ and Jim Cheung​ for something I could use. And this is what I got my creative juices flowing. Then for the Omega adventure, I stuck with Crossgen but I when with artist Yanick Paquette​, Negation cover #11.
But with all this going on, I still need a cover for the sidetreks that I could use multiples of times. And out of the blue can Ivan Reis​ cover from DC Comics​ JLA. All these will work well on helping the artist come up with the correct image to help make this series even more appealing. What do you think? Talk to you later...

Thursday, May 28, 2015

With a title like, To Save a Soul, you have to be interested Pathfinder fans!

For those that were wondering what was going on with upcoming Chronicle of the Gatekeepers Adventure Quest series, here is a little write up of the first adventure and what you can expect to see soon

Adventure Alpha - To Save a Soul

In the search to bring a soul-mangling wizard to justice for his crimes, the adventurers track him to a long-forgotten ruin, only to discover that their quarry has fled not just the kingdom, but their world entirely!

Learning that his escape was made possible by a race of militaristic wasp-men, who insist that his freedom from persecution serves the greater purpose of a group known as the Gatekeepers, the heroes follow through the portal, and find themselves trapped on a distant world, abounding with new opportunities, allies and dangers.

Yet, even as the adventurers work their way across the dangerous landscape to a slim chance at safety, the Gatekeepers begin to array themselves against them with greater and greater shows of power, raising far more questions than they answer.




Sunday, May 24, 2015

Introducing the Questline Adventures for Pathfinder RPG

As many of you know we have started working on a completely new line of adventures for the Pathfinder RPG system, Which we are referring to as our Questline Adventures. The Questline Adventure format is rather unique and never seen before in adventure play but we think this concept will catch on more and more as other people experience it. Our first Questline Adventures series is called Chronicle of the Gatekeepers. Michael McCarthy was assigned to task of taking on this first Questline Adventures series and he came back with an exciting adventure concept that fans of Pathfinder will have an remarkable time playing in and experiencing. While the adventures do cross over into the NeoExodus Campaign Setting, Questline Adventures was built to be played by those who want to play in more generic setting and even their home and local gaming store campaigns.

Here is the setting information for the upcoming Chronicle of the Gatekeepers:

All worlds are connected. Sometimes, these links are obvious—such as when a traveler from one world lands on another—but other times they are subtle: like the common language, or the humanoid form that pervades nearly all worlds, seeded by some distant, shared ancestor.

Long ago, this ancestor built a network that spanned countless worlds, and the vast distances between them: some physical, such as the vastness of space, and others less so – for not all worlds are even truly on the same plane. From their home, known now as Atlantis, they used this network to effortlessly explore, settle and trade across the vast multiverse, all in the blink of an eye.

Yet, as they flourished on many worlds, their home languished, and each year fewer opted to remain in [REDACTED], choosing instead to join one of their countless frontiers. Even the Vespans, an insect-like race created to mindlessly serve them, began to settle on other worlds, leaving their former home for greener pastures.

But what of [REDACTED]? Those who stayed behind were more often extremists—those who sought not to spread out across the worlds, but to protect themselves from the dangers of them. These other worlds were dangerous places, each with their own dangers. Sometimes, they were so great even the [REDACTED] colonies fell to catastrophe lost forever.

To protect themselves, they began cutting themselves off from their grand network, moving the hub of their network from [REDACTED] to another world, Exodus. Then, they withdrew even from there. Slowly, [REDACTED] began to change. It had once been a utopian society, but now it prized the creation of weapons of war over all else, intended to protect themselves from threats both real and imagined.

The Vespans, once servants, became the explorers of worlds. They would identify threats, check on the few colonies who remembered their once great heritage, and even gather resources – whether through trade or by force.

Exodus, for its part, has no idea as to the source of the gates so abundant across its surface. The nations instead see them as a great and mysterious boon, capable of facilitating trade and diplomacy across the world. Though, mysterious as they are, they present their own set of dangers—creatures from other worlds use the Nexus Gateways as well. Sometimes, the passage is harmless, and often even goes unnoticed. Other times, the visitors are set to invade, pillage or simply destroy. They rarely make it far before the locals rise up against these ‘monsters’, but all it would take would be an organized invasion to cripple or destroy the nations of Exodus.

Sound interesting? Whay until we reveal what those [REDACTED] parts are. I am sure we are going to blow several of your minds. Hope you enjoy what we are planning. Talk to you later...