When I originally did Obsidian Twilight, I made the setting
with 8 races to play in it, with this up date to Obsidian Apocalypse I have reduced
the amount of races from eight to seven. Which race didn't make the cut to this
new edition? The Raijin. The original concept of them was a beetle / insect
races that I wanted to create for the Obsidian Twilight setting but since we
did the Sasori in NeoExodus I decided not to do them in that way. With this new updated we took a hard long
look at the Raijin and decided they would work better as a monster than a PC
race. While everyone one LOVED their concept,
they were just not a 10 point based race created using the Advanced Race Guide rules. So with that the Raijin go from friend to foe. Balance in races and
gaming in general is tough due to the fact that the “coolness factor” of
something can be overridden by the rules as written and this was one of those
times. Oh well I guess you will have to
just live with seven very bad ass races. I mean come on when was the last time
you say a race as cool as Khymer? A Sentient parasitic psionic blood based life form is VERY cool. Talk to you later...
I whole heartedly applaud this decision. While I love the Raijin, they are not fit as starting races and felt more like a reward to me.
ReplyDeleteAlso: I'm VERY glad to hear that you'll balance the races against the core-races and not the at times horribly broken ARG-races. Makes me very glad I backed Obsidian Apocalypse. :)
Cheers!
EZG