tag:blogger.com,1999:blog-7306620386900409890.post5897212097087417902..comments2023-10-08T12:40:01.752-04:00Comments on In the Mind of a Mad Man!!!: Table Top RPGs are NOT future "IP Prototyping" and here is why…LMPjr007http://www.blogger.com/profile/08789902828046077032noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7306620386900409890.post-37260670306176460042009-11-10T18:10:34.023-05:002009-11-10T18:10:34.023-05:00I didn't post as supposition that hey, this wo...I didn't post as supposition that hey, this would be a super-cool thing in theory. I'm talking about what I actually do professionally, and what I have money in the bank right now from doing. That's a process where tabletop RPG development (in whole or in part) is part of a multi-tiered approach to fleshing out the IP.<br /><br />The main challenge isn't selling an RPG to consumers. It's selling a content development method that works well to management. <br /><br />Production, distribution and release costs are folded into development and applied to its general ROI and are not broken out into a conventional revenue stream.<br /><br />There are also IPs to which this method isn't suited. If you don't have a long term tentpole vision of the IP this isn't for you.Malcolm Sheppardhttp://www.mobunited.comnoreply@blogger.comtag:blogger.com,1999:blog-7306620386900409890.post-16154832762518459692009-11-10T14:43:27.975-05:002009-11-10T14:43:27.975-05:00My point was that the takeaway from Mal's post...My point was that the takeaway from Mal's post was his bit about the coming "post-tabletop" "third way" Next Big Thing. The fact that RPGs are effecient methods of IP Prototyping helps greatly with that process.<br /><br />My post (cryptically, I know, since I'm not laying my cards on the table yet) is more about that -- the idea that we're in the IP business, not the RPG business, and that there's a different approach we can take.Gareth-Michael Skarkahttps://www.blogger.com/profile/06188097972205485799noreply@blogger.comtag:blogger.com,1999:blog-7306620386900409890.post-5460508100633855912009-11-09T20:17:38.407-05:002009-11-09T20:17:38.407-05:00Gareth, I am missing your point. What exactly do ...Gareth, I am missing your point. What exactly do you mean?LMPjr007https://www.blogger.com/profile/08789902828046077032noreply@blogger.comtag:blogger.com,1999:blog-7306620386900409890.post-38593887497740075502009-11-09T19:12:08.571-05:002009-11-09T19:12:08.571-05:00Nice, post
Rpg tend to be a merchandise venue for...Nice, post<br /><br />Rpg tend to be a merchandise venue for other folks IP (Dragon Age Rpg, Mouse Guard Rpg)<br /><br />I do think you could grow you IP with something like an Iphone Application, not everything has to be a high end game. <br /><br />Goes back to working on his Virtual Table Top pathfinder adventure.<br /><br />Steve Russell<br />Rite PublishingAnonymoushttps://www.blogger.com/profile/09120212960358539072noreply@blogger.comtag:blogger.com,1999:blog-7306620386900409890.post-87154037019456085202009-11-09T16:00:50.674-05:002009-11-09T16:00:50.674-05:00You misunderstood my point -- and Mal's, too.
...You misunderstood my point -- and Mal's, too.<br /><br />Neither of us was talking about tabletop RPGs as IP Prototyping *for the video game industry*.... Nobody is saying that the goal is to try to get a video game made of your tabletop product, and yet that's what you (and other critics) seem to have taken away from the posts.<br /><br />Odd.Gareth-Michael Skarkahttps://www.blogger.com/profile/06188097972205485799noreply@blogger.com