Tuesday, May 28, 2013

More work for Obsidian Apocalypse turned in…

Eric Hindley of RPG Superstar Top 32 in 2010 & Top 16 in 2011 fame, has been working on some of the more dangerous and interesting parts of the upcoming Obsidian Apocalypse. Here turned in the Environment and Hazard section and I thought it might be interesting to show you a sample of the work (pre-editing) so you can get the full effect of the dangers we have planned for you.  Talk to you later…

Starfallen Slime (CR 5)
A beautiful but dangerous slime, Starfallen Slime is black and filled with tiny speckles that reflect light, making the slime itself look like the night sky, or as the night sky would if it were visible from Abaddon anything but rarely. Starfallen Slime was carried to the world by the meteorite impacts and, post cataclysm, has spread throughout Abaddon to be found in many different places.

Starfallen Slime is difficult to see, requiring a DC 30 Perception check, and is typically found within or around the many crater scars left by the meteorite impacts. Most of the slimes remain within their impact craters unless carried off by a creature that they have attached to. They speckle the landscape as fragments of the meteor that caused the cataclysm continue to rain down upon Abaddon.

Short lived, patches of Starfallen Slime become harmless patches of sparkling tar within 1d6+1 days of reaching the world but, before that time the slime lies within its crater and lurks, waiting for a creature to happen upon it, whereupon it lashes out with pseudopods and begins seeping into their body through their pores and orifices, seeking their brain.

After 1d4 rounds of being in contact with a creature the slime deals 1d6 points of Intelligence and Wisdom damage per round while it devours the victim’s mind. A character or creature reduced to zero Intelligence or Wisdom dies instantly and cannot be restored to life, even by magical means.

On the first round of contact the slime can be scraped off but after that it must be cut away (doing 2d6 points of damage to the host). Only remove disease spells destroy Starfallen Slime and it has no effect on wood, metal or stone. Starfallen slime is unaffected by cold, heat or sunlight.

Monday, May 27, 2013

[LPJ Design] Memorial Day One Day Sale Weekend – Ends TODAY!

The Memorial Day One Day Sale Weekend ends today. The majority of LPJ Design products will be 50% OFF THE NORMAL PRICE available at both DriveThruRPG.com and RPGNow.com.  So stock up your Want List now and come by NOW and save money getting these PDFs.  This sale ends today, so don’t wait!  Don’t miss out!!!


Sunday, May 26, 2013

My suggested rewards from Empire of Tears

As I am planning for Empire of Tears I have created my initial list of rewards that I would like to offer with this kickstarter. I wanted to take these one by one so you can understand my reasoning for doing these rewards.

Pledge $1 or more
PEASANT: All donors at this level will receive a personal thank you from Louis Porter Jr. on supporting this project and a computer desktop wallpaper background of the Iconic characters for created by the LPJ Design NeoExodus: A House Divided artists.

Reasoning: Since the $1 is lowest rate, we like to give you more than a simple thank you. I believe that if you give us money you should get something. 

Pledge $5 or more
COMMONER: As per the Peasant with the addition of all donors at this level will be listed in the game credits as a donor and will receive a playtest draft PDF copy of the first adventure of the Empire of Tears adventure saga.

Reasoning: I like letting people see what we get when the writer is finished.  When the writer is finished, it is just the start of the work for getting a project out.

Pledge $10 or more
IMPERIAL COMMONER: As per the Commoner with the addition of all donors at this level will receive a finalized PDF copy of the first adventure of the Empire of Tears adventure saga.

Reasoning: This is the basic cost of the first adventure which we are planning a at least a $7.99 cost so it is a good discount 

Pledge $25 or more
RETAILERS STARTER KIT EXCLUSIVE FOR NEOEXODUS: Please contact us directly to learn about the Retailers Exclusive reward we have for this kickstarter. This reward is also exclusive for retailers only. (This includes domestic US shipping - International customers please add $20 for shipping)

Reasoning: This is a offer that we created to help get retailer involved in our kickstarters while at the same time offering this a new line for Pathfinder for stores.  

Pledge $36 or more
IMPERIAL MAN-AT-ARMS: As per the Imperial Commoner with the addition of all donors at this level will receive a PDF copy of each of the 4-part adventures of the Empire of Tears adventure saga.

Reasoning: This is just the discounted collected cost. Good deal if people just want the PDFs.

Pledge $45 or more
IMPERIAL SPECIALIST: As per the Imperial Man-At-Arms with the addition of all donors at this level will receive a PDF copy of the 16 page Empire of Tears adventure saga Bestiary.

Reasoning: I like creating monsters and we are doing this as a way to add cool monsters to the adventures to change up/swap out some of the monsters listed in the adventures. 

Pledge $60 or more (Limited to 30)
EARLY BIRD IMPERIAL NOBEL SPECIAL REWARD: You will receive all the rewards of Imperial Nobel ($75) which includes all the rewards of the Imperial Specialist, with the addition of all donors at this level will receive a black & white limited edition collected edition of Empire of Tears adventure saga AND a 7 die set of dice! That's D4, D8, two D10, D12, D20 and a custom D6. (This includes domestic US shipping - International customers please add $20 for shipping)

Reasoning: Personally I like give a reward for people who show up first and commit. Our true fans will support us early and they should be rewarded for it. Better still you get a set of dice WITH a B&W copy of the book in addition to everything else. It is a good solid deal.

Pledge $75 or more
IMPERIAL NOBEL: As per the Imperial Specialist, with the addition of all donors at this level will receive a Limited Edition black & white collected edition of Empire of Tears adventure saga AND a 7 die set of dice! That's D4, D8, two D10, D12, D20 and a custom D6. (This includes domestic US shipping - International customers please add $20 for shipping)

Reasoning: This is a great reward for those who like a limited edition collected printed book.  If you want an actual printed copy of the book this is your level.

Pledge $100 or more (Limited to 20)
EARLY BIRD IMPERIAL JANISSARY SPECIAL REWARD: You will receive all the rewards of Imperial Janissary ($115) ) which includes all the rewards of the Imperial Specialist , with the addition of all donors at this level will receive full color limited edition collected edition of Empire of Tears adventure saga. (This includes domestic US shipping - International customers please add $30 for shipping)

Reasoning: As I said at the $60 pledge level, this one is for fans.

Pledge $115 or more
IMPERIAL JANISSARY: As per the Imperial Specialist, with the addition of all donors at this level will receive full color limited edition collected edition of Empire of Tears adventure saga. (This includes domestic US shipping - International customers please add $30 for shipping)

Reasoning: This reward is for those who like color versions of books.

Pledge $150 or more (limit of 10)
IMPERIAL COUNCIL MEMBER: As per the Imperial Janissary, with the addition of all donors at this level will receive your likeness and features will serves as artist reference for a future NPC including a portrait of you by one of the LPJ Design artists (which you'll receive as a digital print). 

Reasoning: Nothing is cooler than having you face in a RPG book.  That is hard to beat.

Talk to you later...

Friday, May 24, 2013

[LPJ Design] Memorial Day One Day Sale Weekend – Friday May 24th to Monday 27th

The official start of the summer and RPG gaming mania begins with Memorial Day One Day Sale Weekend from Friday May 24th to Monday 27th. The majority of LPJ Design products will be 50% OFF THE NORMAL PRICE available at both DriveThruRPG.com and RPGNow.com.  So stock up your Want List now and come by on Friday and save money getting these PDFs.  Don’t miss out!!!


Sunday, May 19, 2013

The night the line was crossed...

I have been a coward and I have been playing is safe of what I have been creating and doing. That was until 3 minutes ago. Now I am going to share all my ideas, fear, desires and angers to the world in vivid high-def technicolor. Now the suffering begins. Remember you wanted this. You asked for this, even if you don't think you did.

First thing, blow Christina Stiles mind with want I want to do on this Kickstarter. I hope she is a Warren Ellis fan, because that is the starting point. Now I have to make a call...

Thursday, May 16, 2013

More cool ideas for Empire of Tears Pathfiner Kickstarter…


So I am thinking about rewards for our upcoming Empire of Tears Kickstarter, and I know I want to do some add-on 8-page or even 16 page sidetrek adventures where you get to expand what we are planning. I think we could do about 4 to 6 of them that would tie into the adventure saga itself and introduce more cool stuff to this setting.  Think of them as DLC (Downloadable Content) for video game series like Call of Duty: Modern Warfare or Dragon Age.  Plus it give me an opportunity to add so really cool ideas I have been kicking around like the Min Tarac Sal (AKA Chaotic thoughts made flesh/real) and the Gatherers (inspired from Mass Effect’s Collector soldiers). Unique monster types that you would not normally see in a fantasy setting.  Just some more thoughts that Christina Stiles is going to have to help develop with this kickstarter.  

Wednesday, May 15, 2013

NeoExodus Legendary Tales: The Shield of Ignorance - Chapter One written by Joshua Cole, edited by Joshua Yearsley


NeoExodus - The Shield of Ignorance: Chapter 1

“Who passed away?” Riss Al’adon asked. She didn’t pay the black sash tied around her colleague Paray’s waist another glance.
Her attention remained on the circular obsidian tablet on her desk. Markings had been engraved in it, presumably the usual cosmological stuff the ancients ascribed so much significance to. If so, where were the familiar celestial bodies?
Riss had brought rubbings of the tablet to scholars all over the floating city of Anidem. She’d seen more of the sky, above and below, than she had in years. As a member of the Sihr caste, Riss expected answers when she asked questions. Her power came from knowledge, and all the Dominion bent to give it to her.
To no avail. No one in Anidem knew more about the tablet than Riss.
She supposed she shouldn't be surprised. She thought herself the city's second-greatest authority in arcane archeology, and if she could consult with the greatest she would not have been so desperate to puzzle out the tablet.
Gradually, she realized that Paray remained standing opposite her desk. Riss looked above her colleague’s white robes, gold equipage and—of course—that damnable black mourning sash, up and up, for Paray was a tall woman, coltish still at twenty-five but coming into the elegance that was her birthright. In that respect she was a better representative of their Sihr caste than Riss, who, shorter and darker, could have passed for a commoner. Paray’s upper lip poked above her high collar, looking darker than its natural brown as it contrasted the white silk. Her expression looked darker still.
Riss raised an eyebrow. “What?”
“You know the answer to that question.” Paray had hidden the rawness around her eyes with subtle cosmetics, but she couldn’t hide it in her voice.
“Oh.” Riss rubbed the back of her neck. “You’ve given up as well.”
“It has been eight weeks without word.”
“Until the day we invent a written calendar, you will always have your place.” Riss supposed Paray flinched at that, and rightly so, but Riss’s gaze had returned to the tablet. Riss took a deep breath and exhaled her tension. “Speaking of which, does this look like a record of time to you?”
“Riss, you have to stop.” Paray reached across the desk to touch the sleeve of Riss’s robe.
Riss opened her mouth to snap at her.
Stopped.
Always careful about touching, was Paray. Always conscious of formality, propriety. Born to the Sihr caste but without a dram of magical talent, she clung desperately to the forms of the function she could not perform. Her garb, her diction, and her movements were always impeccable. Above all, she did not touch. Even though that taboo came from the spells most Sihr could discharge with their hands, or perhaps especially because it did, Paray obeyed it stringently. The brush of her fingers on Riss’s arm was like an embrace, or perhaps a grapple, from someone else.
“She’s my mentor.” Riss’s voice softened. Gently, she touched Paray’s hand and waited for her to remove it. “And your mother.”
Paray did not remove her hand. She squeezed. “That is why I believe Mother is gone. She would have sent word if she could.”
Her mother, Hadassi Al’meram, was the head of their department. She had taught Riss everything she knew, and Paray everything she was capable of learning. If there was a finer scholar in the Dominion, Riss did not know her.
Eight weeks ago Hadassi led an expedition into the Wildlands of Bal, seeking a city claimed by the jungle. Those she left behind had heard nothing since.
Riss refused to trade her red Sihr sash for mourning black. In the face of death, all the Dominion’s castes were equally attired—but they were not equally equipped to avoid it. Riss didn’t believe Hadassi would die in a place like that.
Until today, Paray had agreed.
“Even if Hadassi is dead,” Riss said, “there is still hope if her body can be recovered. She had a strong spirit.” Priests of the Sanguine Covenant could sometimes reverse death, given an intact body, a powerful soul, and a generous donation.
Paray looked down. “They have searched for her. They cannot even find the ruin she was looking for.”
“The Reis Confederacy has no reason to find a Dominion mage. I have little faith in their motivation and less in their skill.” Riss lifted her colleague’s chin and summoned a grin more confident than she felt. “I have skill and reason both.” The tips of Paray’s mouth quirked above her robe’s high collar, but she forced the smile from her face. “You speak of reason. These past weeks, when hope and reason could coexist, you gave me the former. But neither persists beyond life, and I would not have yours end, too.”
“You think I have taken leave of my reason?” Riss jerked her hand away.
The trace of a smile vanished from Paray's face. “I think you are not allowing it to rule you.”
“Scholar Tehya would agree.”
Kynon Tehya, a prymidian, was the only other remaining member of their department. He had eyes on Hadassi’s seat, but no grasp. It would go to Riss when it was confirmed vacated. Paray had the blood and the knowledge; Kynon, the knowledge and the power; but in Riss were mixed all three, and more of all of them.
Of course, it would not be vacated any time soon.
Paray’s hands fidgeted. “Kynon has little to say to me.”
“Little is not nothing.”
“This is not a departmental fight! I have lost my mother. I don’t want to lose you, too. Is that so much?”
“If I were missing, and there were any chance I could be found, or even that what I was looking for could be found, would she even think to do ought but come after me?”
“No.”
“Then neither can I.”
“It would be Mother’s responsibility as your instructor. It is not your responsibility as her student.”
“It’s my responsibility as her friend.” Riss held her hand out to Paray. “And yours.”
Paray took neither the hand nor the words. “Instead of asking what she would do, have you considered what she would want?”
“Of course I have.” Riss touched the obsidian tablet. “The find this led her to was important enough for her to risk her life for.”
“But not ours,” Paray said. Hadassi had refused to let her senior students accompany her to Bal. “Even if my fear won’t sway you, maybe this will:
“The department needs you, Riss. Now more than ever. I am a theorist, but I do not have the gift. Kynon has the gift, but his grasp of theory is unsound. With Mother missing you are the only one of us who has both.”
“All the more reason for me to bring Hadassi back,” Riss said.
Paray massaged the bridge of her nose. “Will you at least admit that you do not have to do this?”
“Yes.”
Paray blinked in surprise.
“You’re right,” Riss said. “This is not something I must do.” Riss’s equipage jangled as she drew herself up to her full height, less impressive than Paray’s but still the stature of a Sihr. “It’s something I choose to do. As Hadassi’s student, as her friend, as yours, as a member of this department. And above all, because I am the only one who can.”
“Riss...” Paray’s hands dropped to her heart. A little smile crept onto her face. “Please be careful.”
Riss tapped one of the wands at her belt. “When am I not?”
***
As a girl, Riss had played in Anidem’s hanging gardens, climbing over open air where none of the other children dared. More than once she’d dangled from a vine thinner than her fingers while Paray wailed for her to climb back up. Riss had never listened. She lost her taste for such games as she grew, not because her dignity as a Sihr demanded it, but because she learned to fly and they ceased to be dangerous.
Striding through the gardens now, she couldn’t help but remember. It made her smile. She knew it shouldn’t.
Riss had never fallen.
Paray had been wrong.
Fear is the only thing I have to shy from, she told herself as she came to a stop under a tree—one that could never have grown naturally in Anidem’s hot, thin, dry air. Watered and shaped by clever gardening, sorcery, or both, it formed a living gazebo over the platform where Kynon Tehya waited for her.
He stood by the railing, his big crimson hands clasped behind his back. He wore traditional prymidian robes, complete with uncovered head and a ponytail of coarse black hair hung down his back. His attire was faintly scandalous in the Dominion, where the sun and tradition alike demanded full wrappings, but that was the least of the reasons Riss disliked him.
“Scholar Al’adon.” He didn’t turn to address her.
Riss inclined her head, determined to show politeness for once, if only to show up her rival. “Scholar Tehya.”
“You have come to request funding for an expedition to the Wildlands of Bal,” Kynon said.
“You’re well informed.”
“You’re predictable.”
“I should say rather determined,” Riss said. She joined Kynon at the railing. A thousand feet below, dunes gleamed in the desert sun. “Have you reconsidered?”
“I have not.” Kynon glanced at her. Apart from his crimson skin he might have passed for a large human, but his features were subtly off—oversharp bones beneath rubbery flesh.
“Then we are at an impasse,” Riss said.
“Are we?” He chuckled. “It seems to me that you have nothing I want. Only you are at an impasse, Scholar Al’adon.”
“Do you want me to go to the Seven Scholars with my plea? I could have your hands pried off the department’s purse strings. They might just decide to take a hand as well, if they were to conclude you had misused the contents of the purse.”
“Scholar Al’meram left me charge of our finances,” Kynon snapped. He mean Hadassi, of course, not Paray. “You know that.”This fact was a more important reason Riss disliked Kynon. “Is that why you don’t want her found?”
“I told her not go, just as I tell you.”
Riss expelled her anger with her breath. She needed this man’s aid. Even if she won an appeal to the Seven Scholars who controlled Anidem’s university, it would take months. Hadassi might not have months.“What is it about this expedition that frightens you so much?” Riss said.
“The disappearance without a trace of the head of our department is not reason enough?”
“No,” Riss said, “because you warned Hadassi off as well.”
Kynon clicked his tongue in annoyance.
Riss leaned sideways over the railing so she could meet his eyes, dark and deepset. “If you know something, tell me.”
“Know?” He tugged at his beard. “That tablet you’ve had your hands on these months, have you seen its like before?”
“No. Neither had Hadassi.”
“Mm. And did you note the depth and angle of the incisions?”
“Deep,” Riss said. “Angular, cut almost straight into the stone.”
“Yes...” Kynon straightened up and beckoned Riss follow. “There’s something you must see.”
It rankled to obey him, but she needed to know.
She followed him through the gardens, under the boughs of magically shaped trees and archways decorated with looping designs in gold and lapis, and finally the wide blue dome of his study. He strode to one of the glass cases within and spread his hands on it.
Riss peered around his broad frame to a block of obsidian. It was about the same size as the tablet on her desk. Instead of having an elaborate pattern flecked with the remains of gold inlay, this one was unmarked but for roughly chipped fissures. “Tell me, have you ever tried sculpture?” Kynon said.
“My work and my hobbies are one.”
“Some would say that is unhealthy.”
“Some would say you should get to your point,” Riss said, “but allow me to preempt you. You weren’t able to duplicate the carvings.”
“The most expensive sculptor in Anidem was not able to duplicate the carvings,” Kynon said. “He said it was within the realm of natural craft, if the craftsman were very strong, very skilled, and very lucky. Absent any of those, obsidian will chip. What’s more, the angle of the incision used, though possible, was uncomfortable for a human wrist.”
“It was carved with magic?”
“Or by inhuman hands.”
Riss waved at Kynon’s, overlarge for his frame and covered with crimson skin.
The prymidian drew them into his sleeves. “If my people dwelt in Bal two thousand years ago, it would be news to me.”
“Why two thousand years?”
“The humans of Bal do not carve that way,” Kynon said. “The enuka do not carve at all.”
“You believe this is a relic of the First Ones.”
“I believe,” Kynon said, “there are some things better left undiscovered. Ignorance can be a shield.”
Riss hesitated. Prymidians valued knowledge no less than the Sihr of the Dominion. Kynon had not come by his position or the respect of his peers—prymidian and human alike—by embracing ignorance. She knew he wouldn’t say so lightly.
Yet...
Riss set her jaw. “It is not a shield I intend to hide behind.”
Kynon sighed. “You are young. Too young yet to have tasted failure.”
“Do not patronize me, Scholar Tehya,” Riss said. “I am old enough to know there is no wisdom in ignorance. If I am wrong, on my head be it.”
“There are worse things to lose than a head.”
“Including self-respect—which I would sacrifice if I did not try.”
“Then try, Scholar Al’adon,” Kynon said. “I can’t stop you.”
She raised an eyebrow. “You agree to the expedition?”
Kynon shook his head. “No. You’ll drag no more students to their deaths, nor even servants. If you go to Bal, you go alone.”
 ***
Riss took a long, deep breath of Anidem air. The atmosphere was thin so high above the ground, but it was rich with the scent of sand and spices and sweat. Men and beasts and stranger things flowed around her, giving her just enough distance to keep with propriety without impeding their progress. Silk awnings broke up the sun shining on her face. Wind whistled up through elaborate grates in the ground, showing the wide-open skies below.  Merchants and mummers called to her—her motionlessness an invitation. It was not an invitation to the thieves, though; none were bold enough to approach a member of the Sihr caste. Ahead shone the silver of the Nexus Gateway to Awenasa, capital of the Reis Confederacy. Hints of jungle air from a thousand miles away teased her nose.
Riss closed her eyes and smiled.
She missed her city already, and she hadn’t even left yet.
She would soon, though.
“Alone.” She laughed. She ought to thank Kynon. Riss never liked being responsible for anyone but herself.
Paray might have said Riss never liked being responsible at all.
She laughed again.
She opened her eyes and swept one more gaze over the grand bazaar of Anidem, then another over her equipage. One gold chain from it could have bought her half the bazaar, but when she planned to go into danger, she would not have sold it for the world. With defensive spells woven into every piece of her equipage, no thief would dare chance her pocket.
Riss almost pitied anything that made itself her enemy.
Hadassi’s defenses were stronger still.
Her laughter died. She rubbed her temple. As true as that reminder might be, something about it felt wrong. Alien.
Had Kynon planted a magical suggestion in her head? Riss chanted a spell against enchantment just in case, but her doubts remained.
Perhaps they were her own, and she just wasn’t used to having them.
They would not stop her.
She swept forward into the Nexus Gateway.

Friday, May 10, 2013

[LPJ Design] Adventure Path Iconics: Path of the Wicked (PFRPG) Now available


Louis Porter Jr. Design has released its newest product line, Adventure Path Iconics for Fire Mountain’s Way of the Wicked adventure path and the NeoExodus: A House Divided (PFRPG) campaign setting at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Fire Mountain Games has blazed a trail to the dark side with the first adventure path for evil characters for the Pathfinder RPG. They have taken what many GMs consider to be the bane of their existence—an entire party of evil player characters—and turned it into a critically acclaimed and highly popular series of adventures. What you have before you is a product designed to get you into the game quickly by providing eight pregenerated characters designed specifically to be run in an Evil Adventure Path. Each character is built using a 25 point buy, as recommended by the writers of the AP. There are four human PCs. Their stat blocks are accompanied by detailed backgrounds and reasons enough for these dark souls to go forth and wreak havoc through the land, including the details of how they came to be incarcerated in the Prison of the Branded, where the adventure begins.

The iconic consist of four human characters and four unique races from the NeoExodus: A House Divided campaign setting such as: 
  • Cavian: Creatures of myth, whispered in legend, lost in the mists of history – and now returned for reasons unknown to any but themselves. Such are the cavians, a race of humanoid rodents noted for their incredible psionic abilities. 
  • Kalisan: Calibans are pale-white humanoid creatures native to the north of Exodus. Over time, many calibans have migrated to other parts and are now found in almost every parts of Exodus. Calibans have a well-deserved reputation for cannibalism and savagery. Kalisans are the most civilized of their race and are indistinguishable physically from their feral caliban cousins, although calibans can distinguish one another. Calibans tend to be much more feral and are less suited to be player characters. However the Kalisans are well-adapted. 
  • P’Tan: In ancient times, the First Ones enslaved all of Exodus; their plans were served well by countless thousands of unwilling servants. Once their slaves rose up and overthrew them, however, the First Ones were cast into the depths - bereft not only of their power, but also of the vast majority of the very slaves who brought them low. 
  • Sasori: Resources wax and wane, weapons and spells become obsolete, the master craftsman of one era is displaced by the industry of the next, and even land becomes worthless with the shifting ages. But information, say the sasori, is the one commodity that is always in demand. These scorpion-like creatures are brokers of information, by turns the greatest secret-keepers and the supreme spies of Exodus. Sasori are also known for their willingness - and ability - to kill to protect their secrets.

These iconic consist of: 
  • Anxelica Luris, Female human inquisitor 
  • Arok Headtaker, Male kalisan magus 
  • Cormac Blackwood, Male human antipaladin 
  • Ghostwhisker, Male cavian alchemist (mindchemist) 
  • Glimmershade, Female sasori rogue 
  • Kalina Rhys, Female human cleric of Asmodeus 
  • Rajas the Defiler, Male p’tan barbarian 
  • Zachris Swayne, Male human sorcerer
Available at RPGNow.com and Paizo.com!

Thursday, May 9, 2013

Transparency Agenda #011: When artists go BAD!!!

Supporting Retailers with our Empire of Tears Kickstarter

Since we are planning to support retailers with our upcoming 2014 kickstarter, Empire of Tears adventure saga, we have created three levels of support that I think the majority of retailers will find very attractive reason to carry this Pathfinder kickstarter in their retail locations. Here is the levels of their donation:

Pledge $25 or more
RETAILERS STARTER KIT EXCLUSIVE FOR NEOEXODUS: Please contact us directly to learn about the Retailers Exclusive reward we have for this kickstarter. Retailers who will receive this award will have it at least 2 month before donors receive their rewards. This reward is also exclusive for retailers only. (This includes domestic US shipping - International customers please add $20 for shipping)

Pledge $45 or more
RETAILERS EMPIRE OF TEARS EARLY RELEASE REWARD: We will release two sets of the black & white editions of each of the adventures of Empire of Tears adventure saga (8 adventures in total) for retailer. In addition, retailers who will receive this award will have it at least 2 month before donors receive their rewards. This reward is also exclusive for retailers only. (This includes domestic US shipping - International customers please add $20 for shipping)

Pledge $60 or more (Limited to 25)
RETAILERS COMPLETE EARLY BIRD REWARD: Retailers will receive the Retailers Starter Kit Exclusive for NeoExodus ($25) and Retailers Empire of Tears Early Release Reward ($45) reward levels. Retailers who will receive this award will have it at least 2 month before donors receive their rewards. This reward is also exclusive for retailers only.  (This includes domestic US shipping - International customers please add $25 for shipping)

OK retailers what do you think? We are open to all responses.

Wednesday, May 8, 2013

Transparency Agenda #010: More topics to think about!

[LPJ Design] Treasures of NeoExodus: Scepter of Perpetual Sacrifice (PFRPG) Now available

Louis Porter Jr. Design has released its newest product for their Treasures of NeoExodus line, Scepter of Perpetual Sacrifice for the NeoExodus: A House Divided (PFRPG) campaign setting at RPGNow.com and DriveThruRPG.com. Here is information on this product:

The most devout priests among Khayne’s worshippers revel in shed blood, whether from their own flayed backs and lacerated limbs or from tortured victims consumed by diabolical rites of sacrifice. Cannabilism is encouraged, and his apostles rouse a bloodlust as primal as the deity it is inspired by. No true minister of the dark god’s teachings considers his own blood too sacred to spill, and their traditions of mutilation extend far past the shallow waves cast in the histories of Exodus by his best remembered devotees. While mass sacrifices and other common rites of devotion are better known, the Scepter of Perpetual Sacrifice represents the crowning achievement of Khayne’s earliest zealots. This ancient weapon is emblematic of and testament to the Blood God’s primordial power, with its most potent abilities fueled by the wounds it inflicts on both victim and wielder.

The Treasures of NeoExodus: Scepter of Perpetual Sacrifice is created for use with your NeoExodus: A House Divided campaign setting home gaming for the Pathfinder RPG. The Treasures of NeoExodus series focus on creating unique and interesting magical and mundane items that you can use in your NeoExodus home games that give you more a personal connection to the item. This PDF comes with a background and history of Scepter of Perpetual Sacrifice, its special mundane and/or magical qualities plus magic item containing detailed information and blank versions of the cards. Everything you need to incorporate Scepter of Perpetual Sacrifice into your character’s background and your gaming sessions is here making them even more appealing, special and personal.  Available at RPGNow!!!

Sunday, May 5, 2013

Coming this week - Adventure Path Iconics: Path of the Wicked (PFRPG)

Coming this week - Adventure Path Iconics: Path of the Wicked (PFRPG) for use with Fire Mountain Games Way of the Wicked Adventure Path. What you have before you is a product designed to get you into the game quickly by providing eight pregenerated characters designed specifically to be run in an Evil Adventure Path. Each character is built using a 25 point buy, as recommended by the writers of the AP. Talk to you later!

Saturday, May 4, 2013

[LPJ Design] Treasures of NeoExodus: Claw of Xon (PFRPG) Now available


Louis Porter Jr. Design has released its newest product for their Treasures of NeoExodus line, Claw of Xon for the NeoExodus: A House Divided (PFRPG) campaign setting at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Over the course of the Twilight War, the Reis Confederacy committed many atrocities; chief among them was the employment of the necromancer Xon. His undead legions and horrific experiments served the Confederacy well, as he developed a powerful weapon for his reanimated troops. This weapon’s dark origins were steeped in blood; foul necromantic rituals gave it the power to tear forth the souls of men, turning them into ghostly specters that hungered for the living. Xon gifted these weapons to his most trusted servants and powerful creations so that they might spread his evil influence across the battlefield, drowning out the sound of clashing steel and cannon fire with a wailing choir of tortured souls.

The Treasures of NeoExodus: Claw of Xon is created for use with your NeoExodus: A House Divided campaign setting home gaming for the Pathfinder RPG. The Treasures of NeoExodus series focus on creating unique and interesting magical and mundane items that you can use in your NeoExodus home games that give you more a personal connection to the item. This PDF comes with a background and history of Claw of Xon, its special mundane and/or magical qualities plus magic item containing detailed information and blank versions of the cards. Everything you need to incorporate Claw of Xon into your character’s background and your gaming sessions is here making them even more appealing, special and personal.

LPJ Design introduces in new like of ebook fiction, NeoExodus: Legendary Tales!

So here is a project that I have been working on in silence over the last few month and I am finally revealing  what it is.  Ever since I say the ebook revolution happened, I wanted to be part of it and I know that NeoExodus would be at the forefront of it.  So one of the original people who worked on the the first edition of NeoExodus, Joshua Cole , got in contact with me about doing it I decided now was the perfect time. In addition, we thought it would be best to get you all interested in what we were doing by give these story away on this blog for free. So Joshua and I developed an outline and we decided that this first story would be a three part ebook. So Joshua just sent us our first rough draft of the ebook and where have sent it to editing and we hope to have the first part of the ebook up very soon at this blog. So once again thanks for your support of what we are doing here. Talk to you later...